Melbet General Rules 2024

Get to know all the terms and conditions of Melbet before registering.

1. General Terms and Definitions

General notions and terms used by MelBet betting company.

Betis a risk-driven agreement for potential winnings entered into between the customer and the bookmaker under the established Rules, where the fulfillment of such agreement is conditioned by an event whose outcome is yet to be determined. Bets are accepted on the conditions offered by the bookmaker.
Outcomeis the result of the event (events) on which the bet was placed.
Bettoris an individual placing a bet with the bookmaker on an outcome.
Sportsis a combination of events, possible outcomes of these events, odds of possible outcomes of these events, their closing date and time when the company quits to take bets on outcomes of these events.
Bet cancellationis an outcome on which the bet is not settled and winnings are not paid. As per the Rules, in the event of “bet cancellation”, an arrangement between the bookmaker and the customer shall be deemed unconcluded and the stake shall be refunded.
Regular timeis the duration of the match subject to the regulations of the relevant sport, including time added by the referee. Regular time does not include extra time, overtime(s), penalty shootouts, etc.

2. General Terms

  1. melbet.com is owned by Alenesro Ltd (registration number HE 399995) with a registered office located at Aristofanous, 219, Mauros Court 140, Flat/Office 202, Strovolos, 2038, Nicosia, Cyprus as a Billing Agent.
  2. The betting company accepts bets on sports and other events, which take place in  abroad. In betting shops bets are made and winnings are paid out only when the bettor brings ID.
  3. Bets are accepted from individuals over 18 years old, who agree with the Rules proposed by the betting company. In the case of violation of these regulations, the company reserves the right to refuse payment of any winnings and already invested stakes as well as to cancel any bets.
  4. A client is allowed to have only one account (registration shall only be possible per person, family, household, computer, IP address, credit/debit card, e-wallet or electronic payment method. Persons otherwise associated with a customer will not be allowed to register on the website). Otherwise the Security Department reserves the right to block these accounts up to 2 months. All winning bets will be recalculated.
  5. Conditions of bets accepting (odds, handicaps, totals, limits on maximum stake and etc.) can be changed after any bet, and the condition of the bets, which had been accepted before, remain unchanged. Before betting a client should find out all changes in the current Sports line.
  6. The betting company reserves the right to decline a bet without giving a reason.
  7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void. Bet payout is made with the odds equal to “1”.
  8. In the event of suspicions in the unsportsmanlike format of matches the company reserves the right to block bets on sport event before final conclusion of an international organization and declare bets as invalid if the fact of an unsportsmanlike game is determined. Payment of these bets is made with odds “1”. The administration is not obliged to present evidence and conclusions to the customers.
  9. In the event of obviously erroneous odds, such bet shall be settled based on the final result at the effective odds applicable to the certain market.
  10. If bets are settled incorrectly (e.g. the results were entered by mistake), such bets shall be recalculated. However, bets placed in the period between the erroneous settlement and recalculation shall be deemed valid. In the event the bettor’s account proves to be negative after such recalculation, no bets may be placed until the bettor has made a sufficient deposit.
  11. Bets placed on events, the outcome of which was known at the time of placement, shall be settled at odds of 1.
  12. The “Simultaneous finish” rule is the outcome in which there is more than one winner of the event, tournament, championship etc. Should two winners be announced then stake amount is divided into 2 while calculating bets. Should three or more winners be announced then bets will be settled with odds equal to “1”. This rule does not apply to the markets “To be higher”.
  13. Bets which are accepted from a specified date are subject to the Rules changed.
  14. A client is responsible for the privacy of his/her password and the number of his/her gaming account received at the registration. All bets registered at the bookmakers company are valid. Bets cancellation is possible only in accordance with the present Rules.
  15. If an Internet connection failed while accepting a bet confirmation by a client, it does not constitute grounds for a cancellation of this bet.
  16. Any bet is a confirmation of the fact that a client agrees to the present Rules and accepts them.
  17. The event results declared by the bookmakers company are the only grounds for calculations of bets and winnings. All claims to event results, date and actual time of an event beginning are considered together with the package of official protocols of corresponding sports federations.
  18. After receiving returns, the bettor shall check if the winnings are correct. Should the bettor disagree with the winnings, they shall give notice to the bookmaker thereof with their account number, date, time, event, stake, selection, odds, and reasons of disagreement being stated. Any claims regarding winnings may be filed within 10 (ten) days. All bet calculation claims for Cyber-Live games are accepted within 72 hours from the moment of game ending.
  19. Should the bettor commit fraud in respect to the bookmaker (such as the registration of multiple accounts, the use of automated betting software, arbitrage betting, if the betting account is not used for betting, the improper use of loyalty schemes, etc.), the bookmaker reserves the right to stop such fraudulent actions by:.
    • bet cancellation;
    • closure of the customer’s account. Money that has been deposited into the account will be refunded.
    • filing a claim to a law-enforcement agency.
  20. In exceptional cases, upon the bettor’s request, the bookmaker may alter the account currency. In order for that to be done, the Customer should e-mail their request to security@melbet.org with the subject “CHANGE OF CURRENCY”. A photo of the main page of the Customer’s passport should be attached thereto. For this transaction the bookmaker charges 10% of the amount being converted.
  21. The bookmaker reserves the right to close a betting account immediately and void any bets placed thereon should the bookmaker establish that:
    • when the bettor placed the bet, they had information on the result of the corresponding event;
    • the bettor was able to influence the outcome due to their participation in the match (sportspeople, coaches, referees, etc.) or because they acted on behalf of participants;
    • bets were placed by a group of bettors acting in concert (as a syndicate) in order to exceed the limits setby the bookmaker;
    • one bettor has a few betting accounts (multiple registration);
    • the bettor is suspected of using special software or hardware facilitating automated betting;
    • unfair means were used to obtain information or circumvent restrictions imposed by the bookmaker.
    • In the aforementioned circumstances balances on customers’ accounts shall be refunded after an investigation has been concluded. The balance shall be calculated excluding any unfair profits generated. The bookmaker reserves the right not to reimburse the bettor for any service charges imposed by payment systems while depositing and/or withdrawing monies from the MELbet account.
  22. Should the bookmaker’s Security Service have any concerns about the bettor’s identity or their personal details (address, credit or debit card, other data), they are entitled to request any documents from the bettor substantiating their identity or other submitted data at the bookmaker’s absolute discretion, as well as to cancel any payments until all such details are verified. Verification may take up to 72 hours from the receipt of documents. If it is proven that the submitted data is false, the bookmaker is entitled to cancel all bets and suspend all transactions for an indefinite period of time and proceed with full verification of the account. The bookmaker reserves the right to request any documents required for such verification. 
  23. The bookmakers company is not responsible and doesn’t accept any claims concerning correctness of translation from foreign languages of team names, player surnames, places where competitions take place. The information given in a tournament headline has an auxiliary character. Possible mistakes in such information do not constitute grounds for bets refund.
  24. The Company reserves the right to add or update these rules at any time. In such circumstances the posting of the new rules on the website will be deemed to be the time they become effective and they will take immediate effect. Any bets placed after that time will be subject to the updated rules.
  25. MELbet does not bear any responsibility for any losses or damages claimed as resulting from the use of this site or from its content. This provision equally applies to the use or misuse of the content of the site by any person, inability to access the site or use it, to delay in functioning or transmission of data, failures in communication lines, any errors, misprints or omissions in the content of the site.
  26. A user confirms/agrees that all activities on his account are performed by himself. If it’s made by third parties, the user is responsible for the account secure.
  27. The Terms and Conditions are governed under the laws of Cyprus.

The right to access and/or use the Website (including any or all of the products offered via the Website) may be illegal in certain countries (including, for example, the USA, the United Kingdom, Cyprus, Netherlands, Iran etc). You are responsible for determining whether your accessing and/or use of the Website is compliant with applicable laws in your jurisdiction and you warrant to us that gambling is not illegal in the territory where you reside.
Gambling on the Internet is prohibited in some countries, and consequently gambling-related payments and money transfers may also be forbidden. We recommend that you consult lawyers before registering on our website. As national laws are subject to change, customers are responsible for keeping up to date with any changes made to legislation.
The Betting Company is not responsible for any false information provided by the customer under this paragraph of the Terms and Conditions

2.1. Restricted territories for Netent gaming provider

  1. Absolute Restriction. NetEnt will not permit NetEnt Casino Games to be supplied to any entity that operates in any of the below jurisdictions (irrespective of whether or not NetEnt Casino Games are being supplied by the entity in that jurisdiction) without the appropriate licenses. Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, France, Italy, Latvia, Lithuania, Mexico, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdom, United States of America.
  2. Blacklisted Territories. All NetEnt Casino Games may not be offered in the following territories: Afghanistan, Albania, Algeria, Angola, Australia, Bahamas, Botswana, Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, Ecuador, Ethiopia, France, Ghana, Guyana, Hong Kong, Italy, Iran, Iraq, Israel, Kuwait, Latvia, Lithuania, Mexico, Namibia, Nicaragua, North Korea, Pakistan, Panama, Philippines, Portugal, Romania, Singapore, Spain, Sweden, Switzerland, Sudan, Syria, Taiwan, Trinidad and Tobago, Tunisia, Uganda, United Kingdom, United States of America, Yemen, Zimbabwe.
  3. Blacklisted Branded Games Territories. The followed NetEnt Braded Games have some further restrictions in addition to the Blacklisted Territories set out above:
    • 3.1 In addition to the jurisdictions set out in paragraph 2, Planet of the Apes Video Slot must not be offered in the following territories: Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Turkey, Ukraine.
    • 3.2 In addition to the jurisdictions set out in paragraph 2, Vikings Video Slot must not be offered in the following jurisdictions: Azerbaijan, Cambodia, Canada, China, France, India, Indonesia, Laos, Malaysia, Myanmar, Papua New Guinea, Qatar, Russia, South Korea, Thailand, Turkey, Ukraine, United States of America.
    • 3.3 In addition to the jurisdictions set out in paragraph 2, Narcos Video Slot must not be offered in the following territories: Indonesia, South Korea.
    • 3.4 In addition to the jurisdictions set out in paragraph 2, Street Fighter Video Slot must not be offered in the following territories: Anguilla, Antigua & Barbuda, Argentina, Aruba, Barbados, Bahamas, Belize, Bermuda, Bolivia, Bonaire, Brazil, British Virgin Islands, Canada, Cayman Islands, China, Chile, Clipperton Island, Columbia, Costa Rica, Cuba, Curacao, Dominica, Dominican Republic, El Salvador, Greenland, Grenada, Guadeloupe, Guatemala, Guyana, Haiti, Honduras, Jamaica, Japan, Martinique, Mexico, Montserrat, Navassa Island, Paraguay, Peru, Puerto Rico, Saba, Saint Barthelemy, Saint Eustatius, Saint Kitts and Nevis, Saint Lucia, Saint Maarten, Saint Martin, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Suriname, Turks and Caicos Islands, United States of America, Uruguay, US Virgin Islands, Venezuela.
    • 3.5 In addition to the jurisdictions set out in paragraph 2, Fashion TV Video Slot must not be offered in the following territories: Cuba, Jordan, Turkey, Saudi Arabia.
  4. Universal Monsters (Frankenstein, the Bride of Frankenstein, Dracula, The Mummy, The Wolf Man, Creature from the Black Lagoon and The Invisible Man), may only be played in the following territories: Andorra, Armenia, Azerbaijan, Belarus, Bosnia and Herzegovina, Georgia, Iceland, Liechtenstein, Moldova, Monaco, Montenegro, Norway, Russia, San Marino, Serbia, Switzerland, Ukraine, Croatia, Macedonia, Turkey, Austria, Bulgaria, Cyprus, Czech Republic, Finland, France, Germany, Greece, Hungary, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Peru, Poland, Slovakia, Slovenia, and Sweden

3. General Betting Rules

  1. The betting company accepts bets given in a current Sports line – it is a list of events with corresponding winning odds.
  2. The minimum stake on any single event is 0,2$ (its currency equivalent).
  3. A maximum stake is determined for each event by the betting company and depends on sports and an event.
  4. The maximum winning for one bet is 60 000 $ (its currency equivalent).
  5. The betting company reserves the right to limit a maximum stake on special events as well as to limit or increase a maximum odds of a certain client without any notification and giving reasons.
  6. Acceptance of accumulator bets on one outcome or a combination of outcomes from one player can be limited by a decision of the betting company.
  7. A bet is accepted as soon as it is confirmed by the company. All accepted bets are displayed in the “Bet History”. In some cases there may be a delay until a bet is listed in your history. In case of any dispute the time when the bet was registered in the system of the company is considered to be its true submission time. If the User did not receive any notification about the acceptance of the bet, the rate is still considered to be accepted if it is displayed in the “Bet History.”
  8. Bet made by bettor on a particular event outcome is considered to be won if all outcomes of such bet correctly predicted (exception for “system”).
  9. Bets are accepted before an official event beginning; event date, time and corresponding comments, given in the line, are approximate. Any bet placed after an event has started, will be cancelled, except for Live-bets, i.e. bets placed in the course of a match. Such bets are considered to be valid till the end of a match.
  10. Bets placed after an event had begun are calculated with the odds equal to “1″; the winning odds on them in accumulator bets is equal to “1”.
  11. If bet is recognized as invalid  a return is made. If a bet on one or several events included in accumulator and system bets is cancelled, no winning calculations will be made.
  12. If winnings are calculated incorrectly (e.g. event results were entered by mistake), such winnings will be recalculated.
  13. All sports events are considered to be postponed and cancelled only under data of organizing official documents, official sites of sports federations, sites of sports clubs and other sources of sports information, and on the grounds of these data the events given in the line are changed.
  14. A bet is to be cancelled in case a client deliberately misinformed the stuff of the bookmakers company by means of representing false information and claims in respect of bets, winning payout, event results and other information and claims of similar nature. The above mentioned incidents are valid in respect of minors under 18 and their parents as well.
  15. Winning bet slips are valid within 30 (thirty) calendar days from event’s official date as indicated in bet slip.
  16. Sports and Live bets cannot be changed or deleted.
  17. No responsibility is assumed by our company for any incorrectness of current event results on which Live-bets are accepted. Please use various independent sources of information.
  18. A bet is to be cancelled in case a bet was made on known outcome (an event has happened but result haven’t updated in the system).
  19. Bets on regional championships are settled within 10 days from the publication of the results on official websites thereof. If one of the teams does not show up, all bets shall be settled at odds of 1 (refund). In this event the non-participant forfeits the game.
  20. A bet is considered to be accepted after its registration on the server and its online confirmation. Registered bets may not be altered or revoked.

3.1. Bet Slip Sale

The Company offers a “Bet slip sale” feature. If customer does not want to wait until their bet has been settled, they can sell the bet slip back to the company in part or in full and get money in their account immediately. The service is available in “My Account – Bet History” or in the “My Bets” tab on the bet slip.

The customer can choose between a full or a partial sale in the bet slip sale dialog window. In this window, the customer can choose the part of their stake they want returned to their gaming account. The remaining part of the stake will stay on their bet slip and will be taken into account when the bet is settled. The amounts are confirmed by pressing the “Sell” button.

The minimum and maximum amounts the customer can get back into their account are determined on a case-by- case basis, dependent on the specific bet placed. In some cases the customer can only sell the bet slip in full. In other cases, depending on the bet, the customer might be able to sell the bet slip in parts, and in several transactions, within the stake amount.

The more time a customer spends on the bet slip sale dialog window once it has been opened, the greater the chance that the amount offered to sell the bet slip for will change. If the situation around the event changes, the price offered for the sale of the bet slip could change too.

Bet slip sale is possible for single and accumulator bets.

A bet slip sale is impossible if:

– The bet has been settled;
– One or more outcomes on the bet slip have been blocked;
– The bet slip contains outcomes which cannot be sold;
– The bet slip has already been sold;
– The price offered to the customer for the bet slip has changed. In this case the customer should choose new amounts in the bet slip sale dialog window.
– A bet slip sale can also be blocked at the discretion of the Betting Company. 

The Company is not liable in cases where the service is not available due to technical failure. The Company reserves the right to suspend the service at any time in regard to any betting event without stating a reason. The bet slip sale transaction can be canceled if technical problems have been detected at any stage of the sale. In all such cases, bets are settled as normal based on the event outcome.

The Company does not guarantee that any bet placed on the website can be sold. The customer can only find out whether the bet can be sold after the bet has been accepted. The price of selling the bet slip offered by the Company is not up for negotiation. The customer has the right to accept the terms of sale or refuse to sell the bet slip at the specified price.

4. Types Of Bets

The betting company offers the following types of bets:

4.1. Single bet

Single bet is a bet on a particular event outcome. A winning amount on a single bet is equal to the product of a bet amount on odds of the given outcome.

Football. Vietnam. 2nd Division Đồng Nai F.C. II – Lam Dong F.C. (05.06.2015 | 10:45). Handicap 1 -2 odds. 1,9 amount is €100.
Winning is 100 х 1,9 = €190.

4.2. Accumulator bet

Accumulator bet is a bet on several independent event outcomes. A winning amount on an accumulator bet is equal to the product of a stake amount sum on odds of all outcomes included in this accumulator bet. If you fail to predict one of the event outcomes, this accumulator bet is considered to be lost.

4.3. System bet

System bet – is a bet on the complete combination of accumulator bets of specified rate composed of the previously chosen number of events.
The maximum number of combinations in a system bet is equal to 184756.
The maximum number of events in a system bet is equal to 20.
A winning amount on a system bet is equal to the sum of winnings on accumulator bets included in a system bet.

Table of the number of options in system bet

 34567891011121314151617181920
23610152128364555667891105120136153171190
3 410203556841201652202863644555606808169691140
4  51535701262103304957151001136518202380306038764845
5   621561262524627921287200230034368618885681162815504
6    72884210462924171630035005800812376185642713238760
7     8361203307921716343264351144019448318245038877520
8      94516549512873003643512870243104375875582125970
9       10552207152002500511440243104862092378167960
10        1166286100130038008194484375892378184756
11         127836413654368123763182475582167960
12          1391455182061881856450388125970
13           14105560238085682713277520
14            1512068030601162838760
15             16136816387615504
16              171539694845
17               181711140
18                19190
19                 20

To win in the system it is sufficient that the indicated number of predictions of the total number be correct (it is defined by name, that is, for example, in the system “3 of 4” it is necessary that 3 of the 4 predictions prove correct, for “5 of 8” it is necessary properly to predict the outcome of the five events of 8 options, etc.).

It must be taken into account that because of the fact that only a part of the total bet amount is specified on each of the express of the system bet (proportional to the number of options) i.e. for one system 5 of 8 (56 options) the amount of €100 is set (100:56=€1,78) then the winnings by such a system bet will be less than the possible general winnings by the express bet.

Calculation options can be found in the Calculation of «Accumulator» and «System» bets section

5. Limitations on inclusion some event in accumulator bet

  1. It’s allowed to include only one of the dependent outcomes in an accumulator bet. In case two and more dependent events are included in one accumulator or system bet, all events with the least odds are excluded from this accumulator or system bet.
  2. If there were 2 or more outcomes in accumulator or system dependent amoung themselves, then the Betting company reserves the right to declare this bet invalid, the wining odds on the dependent outcomes, except one with the highest odds equal to “1”.    

Example 1: As the score is 1:1, it is a draw, there will be at least one draw at the end of the match, and the event “The score 1:1 – Yes” and the event “draws in the tour 0.5 Over”, and other similar logical (reasonable, right, logical) outcomes of the events are dependent events.

Example 2: As H. P. Montoya may not be lower than any participant in the race “Formula one” and, accordingly, will be higher than D. Coulthard, and the event “H. P. Montoya win – Yes” and “H. P. Montoya above D. Coulthard” and/or “D. Coulthard win – no” and/or “Team McLaren (D. Coulthard, K. Raikkonen)  win – no” like other similar logical (reasonable, right, logical) outcomes of the events the outcomes are dependent events.

Example 3: If Chelsea wins the last match of the group stage (Chelsea-Werder Bremen) and the teams of the Group A (Chelsea, Barcelona, Werder Bremen, Levski) take the following places: 1st place – Chelsea (13 points), 2nd place – Barcelona (11 points), 3rd place – Werder (10 points), 4th place – Levski (0 points) – then the outcome of the event “Chelsea-Werder 1X (Chelsea Not To Lose)”and the outcome “Group A. Bremen To Qualify For The Next Round – No” and/or “Group A. Chelsea To Take 1st or 2nd Places – Yes” and other similar logical (reasonable, right, logical) outcomes of the events are considered dependent. 

  1. It’s allowed to include only one of the dependent outcomes in an accumulator bet. In case two and more dependent events are included in one accumulator or system bet, all events with the least odds are excluded from this accumulator or system bet.
  2. “Team will score a penalty Yes/No” bets are considered to be lost if there were no penalty kicks in regular time.
  3. “Next goal”, “How The Goal Will Be Scored” bets are considered to be lost if the goal the number of which was indicated in the bet slip was not scored.

6. Funds deposit into/funds withdrawal from a gaming account

  1. You can deposit funds into your gaming account by all available payment systems described in the “Payments” section.
  2. All withdrawal requests are processed 24/7.
  3. You can only withdraw funds using the same payment details that were used for depositing funds into your account. If you use different methods to make a deposit, withdrawals should be proportionate to the deposits made using any particular method.
  4. The company can check and preserve all data and ID,date of birth and other data. If there are differences between evidence and the data provided by the client, MELBet reserves the right to recalculate all bets as a return and disallow payment of winnings until the client proves its identity.
  5. In the first request for cash withdrawing, a client must enter the correct passport details as it appears in the person’s passport in the official language of the issuing country.
  6. The Security Service reserves the right:
    • to decline cash withdrawal requests if deposits were made through e-systems;
    • to decline withdrawal requests if deposit or withdrawal sum(s) do not correspond to sum(s) of placed bets (to be able to withdraw funds you must place bets with 1.1 odds or higher in the amount of your last deposit). Criteria for withdrawal approval is the amount of bets placed within the last deposit.
  7. If deposits were made with any other purpose, except for the bets, the company (in the case of suspected of fraudulent scum) reserves the right to cancel any deposit and to recover from the client all expenses incurred from the depositing.
  8. Once registered a client is not allowed to create another account (under a new name, a new e-mail, etc.). If this rule is violated, the administration of the company reserves the right to block the newly registered account for a period of investigation (up to 2 months). If this incident of multiple registration is confirmed, the company has a right to cancel all bets of this new account (winnings). The administration can make an exception to this rule on client’s request.
  9. Melbet company has a right to refuse withdrawal request on payment systems and recommend to use bank transfer withdrawal instead.
  10. ATTENTION! The Administration does not recommend to deposit funds from foreign electronic wallets. The administration has the right to return the money to the account holders wallets without notice.
  11. In some specific circumstances payment processing fees issued by payment systems for deposits and withdrawals, which are usually paid by Melbet, may be charged to the customer on certain accounts.
  12. In certain circumstances we may have to contact you and ask you to provide further information to us directly in order to complete the Checks. If you do not or cannot provide us with such information then we may suspend Your Account until you have provided us with such information or permanently close Your Account. Additionally, you will have to provide identification whenever you make a withdrawal of funds amounting to Two Thousand Euros (EUR 2,000) or more.

7. Responsible gambling

  1. For those customers who wish to restrict their gambling, we provide a voluntary self-exclusion policy, which enables you to close Your Account or restrict your ability to place bets. If you require any information relating to this facility please speak to license@melbet.org.
  2. We will help you to use tha self-exclusion option. However you accept that we have no responsibility or liability whatsoever if you continue gambling and/or seek to use the Website and we fail to recognise or determine that.
  3. We are committed to supporting Responsible Gambling initiatives.
  4. Gambling addiction prevention. Any advertising campaigns and promotions do not mislead users and do not distort the nature of the provided services for potentially vulnerable players. Customers are warned about the chances of winning as well as the potential risks. Services are provided depending on payment and excessive spending is not encouraged.
  5. Please answer the below questions. If you said ‘yes’ you can no longer play safe and you have a problem with gambling:
    • Uncontrolled spending
    • Borrowing money or stealing in order to gamble 
    • Have you noticed that you spend less time with your family
    • You have a negative respond to the opinions of other people about your gambling activity 
    • Loss of interest in hobbies or leisure pursuits
    • Do you feel depressed or even suicidal because of your gambling?
    • Have you ever lied to cover up the amount of money or time you have spent gambling?
  6. It’s never too late to admit that you have addiction and to fight against it. We value our customers and do not let this illness progress in any case. 
  7. Please read the following information which can help you lower the risk of getting gambling addiction:

8. Adjustment of disputes

  1. If the result of an event is reviewed later for some reason (disqualification of a team or players, refereeing against, the conditions, etc.) is avoid or modified, the bets will be paid according to the first (actual) result.
  2. No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the Sports line are approximate. When calculating bets actual time of event is taken into consideration. It is determined by official match report of organizing officials.
  3. Claim for result of event are accepted within 30 calendar days after the end of the event having the official documents on the outcome of the organization conducting the competition.
  4. Bets placed after an event had begun are calculated with the odds equal to “1”(except for Live-bets).
  5. Sports Bets. If a match or a competition is for any reason postponed or rescheduled to start more than 48 hours after the planned official start time, then all the bets will be void.
  6. An event is considered postponed or cancelled if the official planned starting time is altered.
  7. LIVE Bets. If a match or a competition is for some reason postponed but is resumed within 5 hours after the planned official time, then all bets will stand. If the competition or the match is not resumed within 5 hours then all bets will be void apart from those instances when the market result has already been determined. This rule is not applied to events that in their regular course take over 5 hours. (see. p.9 “Rules on sports”).
  8. If a match is not finished and is considered aborted (see. “Rules on sports”), the outcomes that can be settled at the time it stopped, (e.g. the outcome of the first half, the first scored goal, etc) are accepted for calculation. For all other bets, winning odds will be calculated equal to “1”.
  9. If a player refuses to participate in the event before starting all bets on this player will be cancelled.
  10. If a participant drops out of the contest for some reason (injury, withdrawal etc.) all bets placed before the start of the last round in which this player participates are valid but the remaining bets should be cancelled.
  11. Due to withdrawal one of the players, tennis match calculation is carried out by the rules p. 9.24.
  12. If a player or one of the teams (football player, hockey player, basketball player, etc.) did not participate in the match, the winning  odds on the rates  equal to “1” unless otherwise specified.
  13. If a withdrawal (disqualification) takes place before the beginning of a match the winning odds for bets are equal to “1”, except for the bets on the result of a player. If a tennis match is interrupted, not completed that day and suspended, the bets on it remain in force till the end of the tournament within the bounds of which this match runs, until the end of the match or withdrawal of one of the players.
  14. If one of the teams (players, fighters, etc.) to take part in an event is replaced by other team (player, fighter, etc.) all bets will be void.
  15. If in team competition one or more players are substituted for any reason the bets on the match will stand.
  16. If at least one of the players listed in doubles is substituted the odds will be calculated as “1”. If the players have not been listed the bets will stand.
  17. In “Home – Away” matches, if a match venue is changed, the following rules are applied:
    • the match is to be played at neutral venue – all bets will stand;
    • the match is to be played at initially away venue – all bets will stand.
  18. If there are two or more winners of the competition, odds on these players are divided by the number of winners. E.g. if two players are declared to be winners, odds on these bets are divided by two.
  19. If a member of a team (football player, hockey player, basketball player, etc.) did not participate in the match, the winning odds equal to “1”, unless otherwise specified.
  20. In arguable unprecedented situations the final decision is made by the Betting Company.
  21. In case of discrepancies in data taken from different sources (date, time, result, name of the team) the betting company suspends the payout of the winnings till it is decided that the data is reliable. The betting company makes the final decision.
  22. In cases when statistics from official and independent sources differ, the company reserves the right to settle bets based on stats acquired from a video recording or an independent source.
  23. Rules on sports are priority than the General Rules.

9. Proposition bets (outcomes)

  1. The bet “Home team to win” is designated in the Sports as “1” or ” W1″.
  2. The bet “Draw” is designated in the Sports as “X”.
  3. The bet “Away team to win” is designated in the Sports as “2” or “W2”.
  4. The bet “Home team to win or draw” is designated in the Sports as “1X” or “No loss 1 “. To win this bet it is necessary to predict if the first team wins or there is a draw.
  5. The bet “Home team to win or Away team to win” is designated in the Sports as “12” or “Win of any team” or “No Draw”. To win this bet it is necessary to predict if the first or the second team wins, i.e. a draw outcome is excluded.
  6. The bet “Away wins or a draw” is designated in the Sports as “X2”. To win this bet it is necessary to predict if the second team wins or there is a draw.
  7. “Win in match” – It means the advantage in scored goals (points, sets and etc.) in the final result of the match, including extra time (overtime) and shootouts.
  8. “To Qualify For The Next Stage” – the Customer should predict which team will qualify for the next stage according to the final results, which include the results of the return matches, extra time (overtime) and penalty shootouts, if any.
  9. Handicap is an advantage or disadvantage of a team (a player, a racer, etc.) expressed in goals, points, sets, seconds, etc. offered by the bookmakers company on a specified bet.
    The outcome of an event with allowance for handicap is determined by the addition of handicap to an actual result. If the received result is in favour of a chosen team (a player, a racer, etc.), the bet is considered to be won. If not, the bet is considered to be lost. If the received result with allowance for handicap is a draw, the winning odds equal to “1”.
  10. Handicap is a game with handicap. Besides handicap in main outcomes you can predict, which team wins with other handicap included.
    Example. Match score is 2:1.
    Bet “Handicap [0 : 1] W2” will be calculated as losa, as including handicap it will be 2:2.
    Bet “Handicap [0 : 1] X” will be calculated as win, as including handicap it will be 2:2.
    Bet “Handicap [1 : 0] W1” will be calculated as win, as including handicap it will be 3:1.
  11. Total. This bet is on total of goals, points, games, etc. scored, collected, played by teams (players, etc.). To win this bet it is necessary to determine how many goals or points are scored, achieved, performed, over/under “Total” given in the Sports. At defining a result the company takes into account playing time of a match, which is regulated by the present Rules separately for each kind of sport, unless otherwise stated in the Sports. 
    If your result coincides with that offered by the bookmakers company, the winning odds on bets on “under” or “over” is equal to “1”.
    The bet on “individual total” includes number of goals(points, games, etc.) scored(achieved, played, etc.) by a team (player and etc.).
  12. Bets on total “under”, “equal”, “over” are called three-way total, differ from regular total marked by (3way) and strictly calculated as:
    “Total” 123 under (3way)” – strictly under 123.
    “Total 123 equal (3way)” – total equal.
    “Total 123 over (3way) – total strictly over”
    When the final score is 123 points, only one event wins “Total 123 equal (3way)”. Bets on “under” “over” marked by (3way) are non-refundable, as it happens on regular total. Bets on individual three way totals are calculated similarly.
  13. The bet «Total On The Time Interval». It’s necessary to determine common total for the game in interval of the specified parameter. For example, if a bet was placed on «Total On The Time Interval from 0 to 1», then by score 0:0 or 1:0 or 0:1, where “Total” will be 0 or 1, the bet will win, in all other cases it will lose.
  14. The bet «Correct score» — it is necessary to predict a score of a match on regular time (not including OT, penalty shootouts).
  15. The bet “Half time – Match” is designated in the Sports as “W” – “win” and “X” – “Draw”, provided that an outcome of the first half goes first and an outcome of a match goes second. For example, W1W2 means a victory of the first (W1) team in the first half of a match and a victory of the second (W2) team in a match.
    Kind of sports with 4 quarters (Basketball, Water polo, etc.) – bets “Halftime/Match” are considered on half of match (2 quarters) and on the result of match (regular time).
  16. The bet “Result + Total Goals”. It’s necessary to predict the winning of the match by one of the team and total goals.
  17. The bet “Goal () will be scored up to 78:00 minute – Yes” it’s necessary to predict that team will score a goal up to 78:00 minute (inclusive).
  18. “The first goal from ()to () minute”. it is necessary to determine that the first goal will be scored in the specified time interval. If there are no goals, bets are lost.
  19. “The last goal from () to () minute”. it is necessary to determine that the last goal will be scored in the specified time interval.
  20. “The last goal-No”. The bet is winning, if the game score is (0:0).
  21. The bet “Half time – Team comparison (periods, quarters, sets, games, innings)”. To win this bet it is necessary to predict which of both halves, periods, quarters and etc. in a match is the highest scoring one or which of them have similar results.
  22. The bet “Players comparison by score” on tournament results”.
    To win this bet it is necessary to predict which of the players scores more on the results of a tournament. At comparison of players scoring (number of scored goals, pucks, points and so on) on the results of a tournament, in case of equality of these parameters, the winning coefficient is equal to “1”. Shootouts are not included. Number of matches played by a competitor is not included. If a player does not take part in any match, the winning odds equal to “1”.
  23. The bet “Head-to-head on the results of a championship”.
    To win this bet it is necessary to predict which team has the best final position in a tournament table of a championship. 
    If number of points is equal, the winning odds equal to “1”.
    In case a team does not take part in any match of a tournament, the winning odds equal to “1”.
  24. The bet “Home – Away “.Victory of Home(a home team) or Away(an away team) is determined by goals (points) difference scored correspondingly by Home and Away with “handicap” included. If in the framework of the day’s play at least one match is cancelled, postponed, not completed and is considered to have failed, the calculation of bets on the event “Home-Away” is equal to “1”.
  25. Total “Goal Minutes”. (Time total of all goals scored in the match).
    Calculated as the sum of minutes of all the scored goals in regular time. Example: the goals were scored on 13, 25 and 47 minutes. Total result will be equal to 13+25+47=85).
  26. The bet “Points” (volleyball, table tennis, squash, badminton). Point – a rally point in specified set or party.
    Example: “Volleyball. Point 19 (1st set) will win 1”, score of 1st set at the moment of bet is (8:9), then score is (8:10) – as a result of drawing 2nd team is won, then (9:10) it means, that 19th point (a rally point) was won by 1st team. Bet is won.
  27. The bet “Total of the effective quarter” () Under. Highest scoring quarter – scored the most goals, compared to other quarters. It’s necessary to predict that quarter will be less than specified total. Two or more quarters with the similar highest scoring total do not constitute grounds for bets cancellation and a bet will stand. In this case bets are calculated on the basis of total.
  28. The bet «Race to …. points». It is necessary to determine which of the players is the first to score the specified number of points in a set. Example: 
    “Race to 15 points wins 1”. by score 15-13 – winning; by score 12-16 – loss; score 10-12 – loss.
    “Race to 15 points no one wins”. by score 15-13 – loss; by score 12-16 – loss; score 10-12 – winning. 
    In case one of the players for any reason refuses to play further before he or his rival scores the specified number of points, the winning odds equal to “1”.
  29. First goal – it is necessary to predict, which team is the first to score in a match. If there are no goals (regular time), the bets are considered to be lost. Own goal is counted as a goal of the team, to the score of which this goal is credited.
  30. Both teams to score – it is necessary to predict, whether both teams score or at least one of them does not score.
  31. “Draw In Either Half”.
    Example. By score (1-0; 0-0) – bet will be calculated as loss. By score (1-0; 0-1) – bet will be calculated as win.
  32. ” () start with the center of a soccer pitch”.–It is necessary to determine which team will start a match with the center of a soccer pitch.
  33. First substitution – it is necessary to predict, which team is the first make a substitution. If substitutions are made by both teams simultaneously (at equal time under a match protocol), bet calculations are made with the odds equal to “1”. If there are no substitutions, bet calculations are made with the odds equal to “1”.
  34. Time of the first substitution (“First substitution – Time”) – it is necessary to predict, in which half or interval of a match the first substitution is made. If there are no substitutions, bet calculations are made with the odds equal to “1”.
  35. “Penalty: Yes/No” – it is necessary to predict, whether penalty kick is awarded in a match or not.
  36. “Red card: Yes/No” – it is necessary to predict, whether a red card is shown in a match or not. Only red cards of field players are rewarded.
  37. First yellow card – it is necessary to predict, a player of what team receives the first yellow card. At mutual caution to both teams (at equal time under a match protocol) the winning odds equal to “1”. If there are no yellow cards, bet calculations are made with the odds equal to “1”.
  38. Last yellow card – it is necessary to predict, a player of what team receives the last yellow card. The second caution when a player is set off the field is not included. At mutual caution of both teams (at equal time under a match protocol) bet calculations are made with the odds equal to “1”. If there are no yellow cards, bet calculations are made with the odds equal to “1”.
  39. Teams comparison – it is necessary to predict, which team scores more goals or points.
  40. Individual player total (basketball, volleyball) – it is necessary to predict an individual total of a player by particular parameters: scored points, rebounds, assists, etc. All bets on individual total of players are accepted with overtime or a golden set included. If a participant, a member of a team, didn’t take part in a match, the winning odds equal to “1”.
  41. Individual player total (handball, futsal, bandy) – it is necessary to predict an individual total of a player by a number of scored goals. All bets on individual total of players are accepted on regular time. If a participant, a member of a team, didn’t take part in a match, the winning odds equal to “1”.
  42. First to happen: a yellow card/a goal – it is necessary to predict, what happens first – a yellow card is shown or a goal is scored. In case there are no yellow cards/a goal, bet calculations are made with the odds equal “1”.
  43. Double (hattrick, poker) in the match – it is necessary to predict, whether one soccer player scores exactly 2 goals (double), 3 goals (hattrick), 4 goals (poker). Own goal is not included.
  44. The bet “Strong-willed victory”(regular time plus official added time)- A strong-willed victory is an outcome when the team wins, but was losing at least at one moment during the match. If there are no goals or there is a draw, the bet “Strong-willed victory- YES” is lost.
  45. First goal will be Header – it is necessary to predict, whether the first goal of a match will be Header. If there are no goals in a match or the first goal of a match is an own goal (inc. own goal as a Header), the bet “First goal will be Header – No” will win.
  46. Scores first and wins the match – it is necessary to predict, which team is the first to score a goal and wins a match. Bets on NHL and KHL, other international championships, contests are accepted on regular time. If there are no goals on bet «Scores first and wins the match-Yes», the bet is lost.
  47. “Clean sheet” means a match where at least one team misses no goals at all.
  48. Second clean sheet – Yes – this bet is win if the score is 0:1, 0:2 etc. The bet “The second clean sheet – No” is win by any score than 0:1, 0:2 etc.
  49. Run of play (Lead – Win, Lead – Draw, Lead – Lose) – bets are accepted on a regular time plus official added time. This bet will be settled on the first team to take the lead in combination with the final result, regardless of how often the lead may change in between.
  50. The Bet “Win in time interval”.
    Bet “W1 from 10:00 to 14:59” will be calculated as win, if in this time interval first team scored at least 1 goal.
    Bet “X from 10:00 to 14:59” will be calculated as win, if in this time interval teams have played in a draw.
    Bet “W2 from 10:00 to 14:59” will be calculated as won, if in this time interval second team scored at least 1 goal.
  51. The Bet “Leader and draw duration”. Bet is accepted on a regular time.
    Example. During a match (ice hockey) 1st team scored on 16 minute, 2nd team scored a goal on 21 minutes and 1st team scored a goal on 36 minute.
    Total of draw minutes is calculated: 15 min + 15 min (36-21)=30 min.
    Total time of 1st team leadership (21-16) + (60-35)=5+14=19 min.
    Bet “Draw for 19.5 minutes Under” will be calculated as loss.
    Bet “1st Team time leadership 13.5 minutes Over” will be calculated as win.
  52. The bet “Win at the remaining time after the score”. It’s necessary to predict the following events after the score. Example, 1X after 3-2, the bet will be calculates as a win, if the score is the same till the end of the match, the score is 0-0(draw) after 3-2; the bet will be calculated as a loss, if the score is 3-3, after 3-2, the second team scored.
  53. Bets on total playing time are made in minutes. If the total playing time is predicted exactly, bets will be settled at odds of 1. For example, the bet “Total Kyrie Irving Over (39.5)” will be settled at odds of 1 if the player’s total playing time amounts to 39 minutes 30 seconds.
  54. The market “Win Or Draw”. The market includes only two outcomes. For example, the bet “X Or 2 (Home Win – Refund) – 2” means that the bet is made on a draw or win of Team 2 and the selected outcome is the win of Team 2. The bet will win if Team 2 wins, and lose if the match ends in a draw. If Team 1 wins, the bet will be refunded (according to the condition specified in the market). Bets are accepted on regular time.
  55. The betting company can also offer other types of bets.
  56. Accepted abbreviations for events:

10. Rules on sports

10.1. Eurovision

  1. Match-Ups. The Customer should predict which of the two named participating countries will finish higher in the Grand Final. If both participating countries have an equal score, bets will be settled at odds of 1.
  2. Bets are settled subject to information on www.eurovision.tv.

10.2. AFL (Australian Football League)

  1. The bookmaker accepts bets:
    • on regular time of 80 minutes (four quarters of 20 minutes each or two halves of 40 minutes each)
    • on regular time including overtime (labeled “Including Overtime”).
      The bookmaker bears no responsibility for any inaccurate declaration of the duration of a match. Details shown in the “Sports” and “Live” sections are indicative only. The Customer should check the rules against official sources.
  2. If a match is abandoned before 80 mins are played, all bets on that match are void, except for those markets which have been unconditionally determined at the moment of a match interruption.
  3. If a match venue is changed then bets already placed will stand providing the home team is still designated as such.
  4. First Goalscorer. Bets on players not taking part in the match will be void as will bets on the first goalscorer where the selection comes on after the first goal is scored. Players that are substituted or sent off before the first goal are losers. If the first goal was scored by a player not quoted then all bets are losers that were placed on any other named player subject to the previous rules, unless an “any unquoted” selection is offered. If the match is abandoned before a goal is scored all First Goalscorer bets will be void.
  5. A goal (6 points) is scored when a football is propelled through the goal posts by a way of kick from the attacking team without touching any other player. The attacking team is awarded 6 points.
  6. Behind (1 point) it is the case in which a ball passes directly between a goal post and behind postpost,if the ball hits a goal post and passes through.
  7. “Half time – Match” bets can be placed for the first half and the whole match.

10.3. American Football

  1. Bets on matches are accepted on:
    • regular time (60 minutes, 4 quarters per 15 minutes);
    • regular time including overtime (OT).
  2. In the event of a match starting but not being completed, all bet calculations are made with the odds equal to “1”, except for those markets which have been unconditionally determined at the moment of a match interruption.
  3. A match must be played for at least 55 minutes for bets to stand. In this case all bets will be settled on the results at the moment of a match interruption.
  4. As for the bets “Head-to-head on the results of the championship” if teams finish their competition within a group and don’t play at further stage, the priority is given to their place (in this group) and after that to points they got.
  5. The bet “Total of the highest scoring quarter”. Two or more quarters with the similar highest (lowest) scoring total do not constitute grounds for bets cancellation. In this case bets are calculated on the basis of total.
  6. The bet “The highest scoring quarter”. In case it is impossible to state what quarter has a majority of points (two or more quarters are ended with the same result), then bet calculations for such quarters are made with the odd equal to “1”. Bets for other quarters are considered to be lost.
  7. The bet “The highest scoring half”. In case both halves have similar result, bet calculations are made with the odds equal to “1”.
  8. If after extra time the match is a draw, the bets on W1 and W2 will be calculated with the odds equal to “1”. Bets on totals and handicaps will be calculated according to the match results.

10.4. Badminton, table tennis, beach volleyball

  1. If a match is delayed or postponed for any reason then all bets will stand until the end of the match or the end of the tournament, when this match will be finished, or one of players will be out of the event.
  2. If a match is suspended or the team is disqualified or refuses to play in first set, all bets will be settled with odds equal to «1», except for the bets that definitely determined by the time of a match interruption. In this case, all bets will be settled with odd equal to «1».
  3. If a team retires or is disqualified bets on the match result will stand as long as one set has been completed, otherwise these bets will be settled with the odds equal to «1».
  4. If a match has started and is not played to its end for some reason (e.g. one of the players refuses to play further or disqualified) or played more than 2 sets, all bets which are definitely determined by the time of its interruption according to the match format (e.g. outcome of the first set, total of the first set, etc.), are accepted for bet calculations. For other bets the winning odd is equal to “1”, except for winner of the match bets. The team that progresses to the next round or is awarded the victory after the first set has been completed will be deemed the winner.
  5. In case there is a spelling error of sportsman initials in the line (e.g. Ivanov A. is written as Ivanov B.), it does not constitute grounds for bet cancellation and a bet will stand.
  6. Match win. If one of the specified players in the event will be replaced, before the match start, all bets will be void.
  7. Handicap and total on these sports are specified in points, except cases «handicap by sets» and «total by sets».
  8. The bet “Winner”. A winner is a sportsman (team) that takes the first place in a tournament. In case a sportsman refuses to take part in a tournament before its beginning, the winning odds on the bets on him is equal to “1”.
  9. The bet «Who passes further». It is necessary to name a player in the specified pairs, who will pass further in a tournament draw. If both players are disqualified from this tournament, the best player shall be considered the one, who has passed further in a tournament draw; if both players are disqualified in one round, the winning odd is equal to «1». In case a player refuses to play in a tournament before its beginning, the winning odd is equal to «1».

10.5. Basketball

  1. Bets on these sports are accepted on:
    • regular time (48 minutes, 4 quarters, 12 minutes each; or 40 minutes, 4 quarters, 10 minutes each; NCAA 2 halves, 20 minutes each);
    • regular time including overtime («OT»).
  2. If a match is not completed all bets will be void except for those bets that have been determined by the moment of match interruption.
  3. A match must be played for at least 35 minutes for matches of 40 minutes and 40 minutes for matches of 48 minutes for bets to stand. In this case all bets will be settled on the results at the moment of a match interruption.
  4. In basketball matches (for events marked “OT”) “Handicap” and “Tota”l bets on 4th quarter and 2nd half are settled without overtime (OT).
  5. NBA teams can be put both direct and inverted sequence (Home-Away). In case of reverse position bets will not be void.
  6. Calculation of “Head-to-head on the results of the championship” bets is based on the place of a team in a group rather than points if the team does not proceed to the next stage.
  7. The regulations of friendly matches (cup\club matches) are to be specified by the customer using official sources. If a friendly match is a draw (or the regulations have been changed) all bets on winning will be void, and all totals and handicaps will be calculated according to the results.
  8. In basketball Cup matches, overtime (OT) appointed by the aggregate score from both legs is taken into account only in bets on the next round, another league, competition winner and etc.
  9. If a basketball match ends in a draw, the bet “Will There Be Overtime?-Yes” is calculated as win, the bet “Will There Be Overtime?-No” – loss.
  10. The bet “Half time – Full time” (“HT- FT”) is designated in the Sports line as “W” – “win” and “X” – “Draw”, provided that an outcome of the first half goes first and an outcome of a match goes second. For example, W1W2 means a victory of the first (W1) team in the first half of a match and a victory of the second (W2) team in a match.
  11. The “Total of the highest (lowest) scoring quarter” bet. Two or more quarters with similar highest (lowest) scoring total is not a reason for bet cancellation. In this case bets are calculated on the basis of total (points scored in OT are not taken into consideration while calculating 4th quarter total).
  12. The highest scoring quarter” bet. If it is impossible to state which quarter has a majority of points (two or more quarters ended with the same result), then bets for such quarters are void. Bets for other quarters are lost (points scored in OT are not taken into consideration while calculating 4th quarter total).
  13. The “The highest scoring half” bet. In case both halves have similar results, bets are void (points scored in OT are not taken into consideration while calculating 2nd half total).
  14. The “Team wins both halves” bet. (points scored in OT are not taken into consideration while calculating 2nd half total).The bet “Team 1 wins both halves – No” will be calculated as a win if team 1 loses at least one half.
  15. The “Each team will score 72.5 over – yes” bet. The bet will be calculated as a win, if the totals of each team for the whole match are 73 and over.
  16. The bet “Each team will score 72.5 – no”. The Bet will be calculated as a win if one of teams’ totals is less than the total indicated in the bet slip.
  17. The “All quarters total over 32.5 – yes” bet. The bet will be calculated as a win, if every quarter’s total is 33 or over.
  18. “The first foul” bet. Predict which team gets the first foul (failure to comply with rules caused by personal foul or unsportsmanlike conduct).
  19. The first rebound” bet. Predict which team performs the first rebound.
  20. Bets on “Turnovers” markets are only settled based on the individual statistics of players rather than on team statistics.
  21. Bets on “Rebounds” markets are settled based on the individual statistics of players and the team statistics. For NBA, WNBA, French league (men) matches only personal rebounds are considered.
  22. “Race to … goals” bet (Sports).If neither team scores the stated number of points all bets will be void. E.g.: “Race to 20 goals W1” with score 19-19: the bet will be void.
  23. “Score Quarters 2-0″ bets will be calculated as a win if team 1 won two quarters of four and two quarters ended in a draw.”Score Quarters 1-1” bets will be calculated as a win if team 1 won one quarter and team 2 won one quarter and two quarters ended in a draw.
  24. Bet “Handicap Quarters”. Example “Handicap Quarters -2,5”. The match ended with the score 81:102 (17:22,26:25,18:20,20:35), score quarters accroding to the result 1:3 (0:1, 1:0, 0:1, 0:1). The bet is lost as the score quarters including handicap of the 2nd team will be 1:05.
  25. “Total of Tied Quarters”, “Handicaps on Quarters”, “Total of Quarters” and “Totals in Quarters” bets are accepted for calculation, OTs are not included.
  26. The “1 Winning Margin In Points Interval From -1 to 9” bet wins if the difference in the number of points scored by Team 1 and Team 2 falls within the interval of -1 to 9 points. For example, the score is (85:90) so the winning margin of Team 1 is -5 and thus the bet loses.
  27. “SuperTotal () Over/Under”. The Customer should predict whether the teams will score more or fewer points than the quoted total. For example, “SuperTotal: (166-167 Refund) 167.5 Over”. The bet will win if the teams score more than 167.5 points in total. If the teams score 166 or 167 points in total, stakes will be refunded.
  28. “SuperHandicap 1/2 ()”. The Customer should predict whether the team will win taking into account the quoted handicap. For example, “SuperHandicap 2: (-4; -3 Refund) -4.5”. The bet will win if the score difference amounts to 5 points or more in favor of Team 2. If there is a draw after the handicap values (-4) or (-3) have been applied, stakes will be refunded
  29. Double-double (triple-double) in the match. For this bet it is necessary to predict whether or not the player will have a double-digit performance in two (double-double), three (triple-double) categories in the match. Statistical categories: points, rebounds, assists, block shots. If the sportsman had a triple-double, then the double-double bet on this player will be settled as a loss.
  30. For bets “% of two-point shots  realization”, “% of three-point shots  realization”, “% of free-throws realization” the percentage of realization is calculated according to the official website, according to a mathematical rounded up increase the nearest integer.
  31. “Total Playing Time” is accepted on minutes. In case of win the bet will be calculated with the odds equal to “1”. Example, Kyrie Irving Total(39.5)U – if the player total is 39 minutes 30 seconds, the bet is calculated with the odds equal to “1”.
  32. Netball – is a kind of women’s basketball (4 quarters of 15 minutes). Bets on matches are accepted and calculated on regular time and regular time including overtime (OT).
  33. Basketball. Highest Competition Finishing Position. (NBA). Least to most valuable criteria: stage of elimination, conference position, regular season match win rate, regular season point difference, regular season points scored.
  34. Basketball. Highest Competition Finishing Position. (Euroleague). Least to most valuable criteria: stage of elimination, conference position in Top 16, regular season match win rate in Top 16, regular season point difference in Top 16, regular season points scored in Top 16.

10.6. Baseball,Softball

  1. Bets on baseball matches are accepted with extra innings included, unless otherwise specified. All baseball betting is offered on the basis that both the listed pitchers at the time a bet was struck start the game. Both named pitchers must start and throw at least one pitch for bets to stand. Should either listed pitcher fail to start the game for any reason, all bets on that game will be void. If no names of the starting pitchers are listed, all bets are accepted irrespective of the starting pitchers.
  2. The home team in a match will be the second batting team regardless of the venue.
  3. All bets (except those bets on the parts of the match) are based on the official match result, including all additional innings.
  4. A match must be played for at least 5 full innings or 4,5 innings. If 4,5 or less innings have been played, then best will be calculated as: to win; to qualify; markets which have been unconditionally determined at the moment of a match interruption. All the rest bets on this match will be calculated with the odds equal to «1».
  5. SPORTS Bets. If the baseball match has not started in specified time and there is rescheduled confirmation on official site, all bets in that match are calculated with the odds equal to «1».
  6. LIVE Bets. If match is postponed or cancelled and restarted within 72 hours, the bets count for the restarted betting event. If a betting event is not completed within 72 hours, all bets will be void, except for those markets which have been unconditionally determined at the moment of a match interruption.
  7. For Nippon Professional Baseball (NPB) matches if there is a draw, then bet calculations are made with the odds equal to “1”.
  8. The bet “Players comparison”. It is suggested to name a player in the specified pairs, who gets the best result. If results are equal, the winning odds on the bet is equal to “1”.
  9. In MLB pre-season matches in case of number of points is equal in the end of 9th inning an extra 10th inning is played. If in the 10th inning neither Team wins, the match ends as draw and bet W1 and W2 are calculated with the odds equal to «1» (refund).
  10. If in the course of the match day at least one match is cancelled, postponed, not played to its end and is considered to be failed (less than 5 complete innings was played), bet calculations on the event “Home team – Away team” are made with the coefficient equal to “1”.
  11. Softball is a variant of baseball played with a larger ball on a smaller field. The game is played in usually 7 innings. If the game is tied, extra innings are played.

10.7. Biathlon

  1. “Head-to-head”. It is necessary to name a participant (or a team) from the specified pairs, who takes the highest position in a final ranking. If both participants falls out of a race or one of partcipants has not started the winning odds on the bets on him is to be equal to “1”. If one of participants did not finish, all bets are lost.
  2. “Shots missed”. Total amount of misses of race participants is compared. It is necessary to name a sportsman with the most shots missed. At hit in handicap the winning odds is to be equal to “1”. If a participant falls out of a race without having shot at all shooting ramps, the winning odd is to be equal to “1”.
  3. “Misses in relays”. Number of misses in a relay race is counted by adding of a penalty circles number to additionally used cartridges of all members of a team.
  4. “Best national representatives head-to-head”. It is necessary to name a country from the specified pairs, whose best representative takes the highest position in a final ranking of a race.
  5. “Winner”. The winner is considered to be a participant who takes the highest position in a final ranking. If there are two or more winners of the competition, the winning odds is to be equal to “1”.
  6. “Leader after the 1st (2nd, etc.) leg”. The leg winner is considered to be a participant who takes the highest position in a final ranking. If there are two or more winners of the corresponding leg, the winning odds is to be equal to “1”.
  7. The bet “Biathlon. Winner. Men. Pursuit. 12,5 km. Hochfilzen. 1-0 place (08.12.2013 | 16:30) – To win (Daniel Mesotitsch) Yes”. The bet slip will be calculated as won if Daniel Mesotitsch) will be in the top ten.
  8. The bet “Extra cartridge Sweden (13.12.2013 | 17:25) Total 7.5 Under”. The bet will be calculated as won if Swedish biathlonists will used 7 or less extra cartridges.
  9. The bet “Team’s second place margin 0 – 20 seconds – yes”. The bet will be calculated as won, if team’s second place margin is 20 or less seconds.
  10. The bet “the World Cup IBU”. The bet will be calculated according to the results of the season.

10.8. Boxing, Martial Arts

  1. The start of a bout is signified by the sounding of a bell before the first round.
  2. If a bout is declared a no contest or if a bout is stopped for any reason before a winner has been determined, all bets will be deemed void. If the result of a bout has already been determined, bets will be settled based on the declared results.
  3. Should the number of rounds be changed, bets on the outcome of the bout will stand, but bets on the number of rounds will be settled at odds of 1.
  4. “Total Rounds”. The Customer should predict the number of rounds in the bout. Only completed rounds will be taken into account for bet settlement purposes.
  5. If an athlete does not enter the ring after the sounding of the bell at the start of a round, the bout is deemed to have ended in the previous round.
  6. “1 (2) Will Win”. In the “Sports” section, bets on this market are labeled “1” and “2” respectively and include the following:
    • “Points Victory”;
    • “Win By Knockout”;
    • “Win By Technical Knockout”;
    • “Win By Technical Decision”;
    • “Win By Disqualification or Refusal”.
  7. “Draw”. Bets on this market are labeled “X”. A bout ends in a draw when the judges rule that the athletes have scored equally at the end of the last round.
  8. “Points Victory”. This means that the winner will be declared by the decision of the judges at the end of the last round.
  9. “Win Inside The Distance”. This includes a win through knockout, technical knockout, disqualification of the opponent, or the opponent withdrawing during the bout.
  10. “Win (2way)”. Should a match ends in a draw, W1 and W2 bets will be settled at odds of 1.
  11. “W2 In Round 3 – Yes”. This bet will win if the second athlete wins inside the distance by knockout or by a technical decision in the third round.
  12. “Bout Will End In Round 10-12”. This bet will win if an athlete wins inside the distance by knockout or by a technical decision within the period from the tenth to the twelfth round.Win By TD. The fight is stopped because of injury or for any other reason, and the result is subsequently decided by the judges’ scorecards before the scheduled number of rounds is completed.
  13. “Win By TD”. It is fight stoppage because of injury or another reason with consequent scoring by judges’ notes and assessment of the result for not complete number of rounds.
  14. “Prospective Fights”.  Only one bout from the list of prospective fights that actually takes place will count for betting purposes. Bets on the bouts which have not taken place will be settled at odds of 1. Bets will be settled based on the date of the match according to the results from the official source.

10.9. UFC

  1. The start of a bout is signified by the sounding of a bell before the first round.
  2. If a bout is declared a no contest or if a bout is stopped for any reason before a winner has been determined, all bets will be deemed void. If the result of a bout has already been determined, bets will be settled based on the declared results.
  3. Should the number of rounds be changed, bets on the outcome of the bout will stand, but bets on the number of rounds will be settled at odds of 1.
  4. “Total Rounds”. Customers need to predict the number of rounds in a bout. For bet settlement purposes, only rounds in which more than half the allocated time has elapsed count.
    2 minutes 30 seconds is deemed to be half of a 5-minute round. Therefore, a total of 2.5 rounds refers to 2 minutes 30 seconds of the 3rd round. If a bout ends exactly 2 minutes 30 seconds into a round, “Over/Under” bets on the total number of rounds will be void. If the first round ends in the first two minutes, “Total Rounds Under 0.5” bets win.
  5. If an athlete does not enter the ring after the sounding of the bell at the start of a round, the bout is deemed to have ended in the previous round.
  6. “1 (2) Will Win”. In the “Sports” section, bets on this market are labeled “1” and “2” respectively and include the following:
    • “Points Victory”;
    • “Win By Knockout”;
    • “Win By Technical Knockout”;
    • “Win By Technical Decision”;
    • “Win By Disqualification or Refusal”.
  7. “Draw”. Bets on this market are labeled “X”. A bout ends in a draw when the judges rule that the athletes have scored equally at the end of the last round.
  8. “Points Victory”. This means that the winner will be declared by the decision of the judges at the end of the last round.
  9. “Win Inside The Distance”. This includes a win through knockout, technical knockout, painful locks/chokehold/submission, disqualification of the opponent, or the opponent withdrawing during the bout.
  10. “Win (2way)”. Should a match ends in a draw, W1 and W2 bets will be settled at odds of 1.
  11. “W2 In Round 3 – Yes”. This bet will win if the second athlete wins inside the distance by knockout or by a technical decision in the third round.
  12. “Prospective Fights”.  Only one bout from the list of prospective fights that actually takes place will count for betting purposes. Bets on the bouts which have not taken place will be settled at odds of 1. Bets will be settled based on the date of the match according to the results from the official source.

10.10. Cycling

  1. The start of the first qualifying round is the start of the competition.
  2. Head to Head Betting (rider or team): Both competitors must start for bets to stand.
    • If one competitor is forced to withdraw for any reason, their opponent will be considered the winner.
    • If one or both of sportsmen has not started, the winning odds is to be equal to “1”.
    • If both racers fall out of a race, the best racer shall be considered the one, who turns more laps;
    • If both racers fall out in one lap, the winning odds is to be equal to “1”.
  3. “Head-to-head”. It is necessary to name a sportsman (a team) in the specified pairs, which takes the best final position in a final ranking.
  4. If several sportsmen in a final ranking have shown equal time, the best racer will be the one who has taken the highest place.

10.11. Waterpolo

  1. All bets are settled on the result at the end of normal time for each relevant period, (32 minutes play, 4 quarters of 8 minutes). No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  2. Extra time and 5-meter shoots count on bets for bets To Qualify, Winner etc.
  3. In the event of a match starting but not being completed, all bets are void, except for those markets which have been unconditionally determined at the moment of a match interruption.
  4. A match must be played for at least 30 minutes for bets to stand. In this case all bets will be settled on the results at the moment of a match interruption.

10.12. Volleyball

  1. In the event of a match starting but not being completed, all bets are void, except for those markets which have been unconditionally determined at the moment of a match interruption.
  2. In the event of the set not being completed, outcomes that already determined at the moment of a match interruption will be accepted for bets calculation. Other bets will be settled with odds is equal to “1”. If a specified set is completed and the match is not completed, all bets on this set are valid.
  3. Bets on CEV and Challenge Cup will be calculated including “golden” set, if it will be offered such choice of event (“golden set” (up to 15 points) is assigned), if the rivals at any stage of the European cups have equal points).
  4. Handicap and total on these sports are specified in points, except cases “handicap by sets” and “total by sets”.
  5. The bet on “Sets score”. The corresponding columns are designated in the line as 3:0, 3:1, etc.
  6. As for the bets “Head-to-head on the results of the championship” if teams finish their competition within a group and don’t play at further stage, the priority is given to their place (in this group) and afterwards to points they got.
  7. The bet “Duration of the match”. It is necessary to predict, over or under the specified minutes a match lasts. To determine it you should sum the duration in minutes of all sets of a match. Sets duration is taken from an official protocol.
  8. Three points race (five points and etc.) – it is necessary to determine which of the players is the first to score the specified number of points in a set. In case one of the players for any reason refuses to play further before he or his rival scores the specified number of points, the winning odds is equal to “1”.
  9. The bet “Leader after scored points”. It’s necessary to determine teams standing after specific number of points. Example. The bet “After 10 points W1”. Let’s consider several options: match score (6:4), played 10 points, 1st team is lead – bet wins. match score (3:7), played 10 points, 2nd team is lead – bet is lost. match score (5:5), played 10 points, draw – bet is lost.
  10. The bet “Extra points”. It’s necessary to determine whether extra points in set. “Extra points in set – Yes” bet, will be settled as won, in case the win one of the teams after score 24:24.
  11. “Tie-Break – Yes/No”. The Customer should predict whether there will be a fifth set. The bet “Tie-Break – Yes” will win if there is a fifth set.
  12. The bet “Total of the highest scoring set” (without 5th set). Example, the bet “Total of the highest scoring set 47.5 U”, by score (25:23,26:24,23:25,23:25,18:16) will be lost.
  13. The bet “Total of the lowest scoring set” (including 5th set). Example, the bet “Total of the lowest scoring set 40.5 U”, by score (25:23,26:24,23:25,23:25,18:16) will be won.

10.13. Handball

  1.  All bets are based on the result at the end of normal time for each relevant period, (60 minutes play, 2 halves of 30 minutes).
  2. Extra time and 7-meter shootouts count on bets for markets To Qualify, To Be Promoted, Winner etc.
  3. Live bets. If a match has not being completed, all bets on this match are void, except for those markets which have been unconditionally determined at the moment of a match interruption.
  4. According to China Handball, if the score difference is 15 points and the match lasts for more than 30 minutes it is considered to be completed.

10.14. Golf

  1. Big golf tournaments can last for 3 or 4 days and total number of holes is 72.
  2. A player is deemed to have played once they have teed off. In the event of a player refuses to play after having teed off, bets will be lost.
  3. “The winner of the tournament”. The winner is a golfer, who takes the first place in a tournament.
  4. If two leading participants (or several) show equal results by the end of regular time, the winner of a tournament is usually determined by “sudden death elimination”. In this case the winner of “play-off” is considered to be the winner of a tournament and totalizator. All other participants take the second place.
  5. Tournament Match Betting: The winner will be the player achieving the highest placing at the end of the tournament, including play-off. If one player misses the cut, the other is deemed the winner. Where both players miss the cut the lowest score after the cut has been made will determine settlement. If one player is disqualified, either prior to the completion of two rounds or after both players have made the cut, the other player is deemed the winner. If a player is disqualified during either the 3rd or 4th rounds, when his opponent has already missed the cut, the disqualified player is deemed the winner. If a price for the tie is not offered a match involving players achieving the same placing will be void.
  6. Handicap Match Betting: One player will be given a handicap start against another which will be added their final score. If any player misses the cut, withdraws or is disqualified, they will be deemed losers. If both players miss the cut, the handicap applies to their score at the time. The match is void if both players withdraw or are disqualified or one player does not start the tournament. If the scheduled number of rounds are not played handicap bets will be void unless the outcome of the match has already been determined.
  7. Group Betting/Top U.K Players etc: The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut, the lowest score after the cut has been made will determine settlement. Players are grouped together for betting purposes only. Non-starter no bet, rule 4 may apply. Dead heat rules apply except where the winner is determined by a play-off.
  8. Handicap Group Betting: A list of players will be allocated handicaps. Their final scores are adjusted by their handicap to determine the winner. Any players missing the cut will be losers unless insufficient players make the cut for the defined number of places. In such cases these scores with their handicaps will be taken into account to determine placings behind those players who made the cut.
  9. In some tournaments officials can offer to contestants to go the specified number of additional holes to get the title of a winner. In such cases the winner is considered to be a participant, who scored the fewest points as a result of going the specified number of holes, and the second place is taken by other participants.
  10. “18 holes bets”. If in two player events odds for a draw were not offered and both of the players show equal results such bets will be void. Dead heat is applied to all bets on three (or more) player events. If a player does not take part in a competition all such bets will be void.
  11. To Make/Miss the Cut: If a player withdraws or is disqualified before the cut is made then they will be deemed a loser. Any player making the cut, and then withdraws or is disqualified, will be deemed a winner. The bet is void if the player takes no part in the tournament.
  12. “Head-to-head”. It is necessary to name a golfer who plays better in the specified pairs. The best golfer shall be the one, who goes the complete circle (18 holes) with the fewest points.
  13. If a participant, who started a game, drops out of it before going all 18 holes, he suffers a defeat regardless of his score. The beginning of a game is considered to be a tee shot in a hole direction. If a participant drops out of a competition before its beginning, all bets on all players of the given group are calculated with the odds equal to “1”.
  14. In tournaments affected by adverse weather, bets will be settled on the final placings providing a minimum of 36 holes have been played, unless the tournament is played on more than one course.

10.15. Darts

  1. Match Betting. In the event of a match starting but not being completed the player progressing to the next round will be deemed the winner. However set, leg, handicap and special betting will be void unless the outcome of a particular market has already been determined.
  2. Handicap and total on darts matches are specified in the sets, unless otherwise specified in the line. «180 points» in darts – the maximal result of three scoring shots for one attempt.
  3. Checking out – is a certain level of number of points by which player can finish the game. This term is used for the variety of darts, where players are awarded with points in the start of play (301 or 501) and they have to reduce their score to zero. When a player’s score is 170 points, theoretically he can finish the game unless he will score 170 points at the first try.
  4. Darts. PDC World Darts Championship. “To Be Higher At The End Of The Tournament”. The winner is determined subject to the following successive criteria: elimination stage, number of sets won, number of legs won, number of 180s, highest checkout.

10.16. Curling

  1. All bets are accepted including extra-ends included, unless otherwise specified. The game is consist of 10 ends. If number of points is equal after 10 ends an extra-end is awarded, the winner of extra-end wins the match.
  2. If none of stones not getting the “house” or two stones of opposing team are closer to the center of the house and removed from it equally spaced, then it may be score 0:0 declared in “end”.
  3. In the event of a match starting but not being completed, all bets are calculated with odds equal “1”, except for those markets which have been unconditionally determined at the moment of a match interruption.
  4. All bets stand providing there have been at least 5 full ends played, unless the market has already been determined.
  5. A team loses a match, regardless of the current score, if it did not have time to complete all their throws.
  6. All bets (except those bets on the parts of the match) are based on the official match result, including extra ends if played.

10.17. Cricket

  1. Bets are settled based on the official result declared by the governing body of the match or tournament in question.
  2. If a match is interrupted and is not completed, bets thereon will be settled at odds of 1.
  3. There are several types of cricket tournament:
    • A Twenty20 International is a form of cricket where the game lasts three and a half hours on average;
    • A One Day International (ODI) is a form of cricket where the game lasts over eight hours;
    • A Test Match is a form of cricket that can last up to five days with a minimum 90 overs per day where each side gets the opportunity to bat twice.
  4. If the official result of the match is a draw and no prices have been offered for this outcome, any tiebreaker will count, for example, bowl-out, super over, etc. (Bowl-outs and super overs do not count for the settlement of other bets).
  5. “Top Batsman Of The Team”. Bets on Test Matches and County Championships will stand regardless of the number of overs. In One Day Internationals at least 20 overs must be played for bets to stand. In Twenty20 matches at least 10 overs must be played for bets to stand.
  6. Bets on a player who is not listed in the starting 11 will be deemed void. Bets on players who have been selected for the starting line-up, but do not bat, will be settled at odds of 1.
  7. These markets use a points based scoring system to determine their outcome. The point schedule is as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.
    • Stakes refunded on non-selected players.
    • In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined.
    • In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.

10.18. Beach handball

  1. All bets are settled on the result at the end of normal time for each relevant period, (20 minutes play, 2 halves of 10 minutes).
  2. Penalty shootouts count on bets for markets To Qualify, Winner etc.
  3. If a match is interrupted and suspended, the bets on it will stand till the end of the tournament within the bounds of which this match runs, until the match is played to its end or one of the players refuses to play.
  4. A match must be played for at least 18 minutes for bets to stand, unless the market has already been determined at the moment of a match interruption.
  5. If the game is a draw by the end of the period, then the “golden goal” rule is accepted and the winner will be the team who has scored the first goal. If both periods are won by one team, it is declared the winner with the score 2:0.
  6. If each team wins a period the result will be a draw. To define the winner the “kick-out” rule is accepted and one of the players should play against the goalkeeper.

10.19. Beach soccer

  1. All bets are settled on the result at the end of normal time for each relevant period, (36 minutes play, 3 periods of 12 minutes). No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  2. Extra time and penalty shootouts count on bets for markets To Qualify, Winner etc.
  3. In the event of a match starting but not being completed, all bets are void, except for those markets which have been unconditionally determined at the moment of a match interruption.
  4. A match must be played for at least 30 minutes for bets to stand, unless the market has already been determined at the moment of a match interruption.

10.20. Rugby

  1. All bets are settled on the result at the end of normal time for each relevant period, (80 minutes play, 2 halves of 40 minutes). No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  2. Extra time and penalty shootouts count on bets for markets To Qualify, Winner etc.
  3. A match must be played completely for bets to stand, unless the market has already been determined at the moment of a match interruption.

10.21. Horse racing

  1. If a race is postponed to another day and it’s stated in official sources all bets will stand. However, single bets are void, any of outcomes from accumulator bet will be considered as incompleted if:
    • a race is abandoned
    • a race is officially declared void
    • race conditions are changed after bets were placed (in compliance with rules)
    • venue changing
    • court surface replacement (i.e. turf – dirt, any weather conditions and conversely)
  2. If a race is cancelled all bets are void. If a race or meeting is re-scheduled to later in the day, all bets stand.
  3. The bet “Top 3” will be calculated as win if horse will finish in the top three.

10.22. Squash

  1. If a match has started and is not played to its end for some reason (e.g. one of the players refuses to play further or disqualified), all bets which are definitely determined by the time of its interruption according to the match format (e.g. outcome of the first set, total of the first set, etc.), are accepted for bet calculations. For other bets the winning odd is equal to “1”.
  2. By organizers decision a match may consist of 3-5 games and lasts for 3 victorious games.
  3. Each game lasts up 11 points. A player, who is the first score 11 points is the winner, unless the match score is 10-10. In this case a game lasts up until the score difference will by two points. A player, whose advantage will be 2 points is the winner.

10.23. Snooker

  1. Match Betting. In the event of a match being abandoned the player progressing to the next round will be deemed the winner providing at least one full frame has been completed.
  2. Frame Betting, Handicap Betting and Special Betting: The full number of frames must be played for bets on these markets to stand. In matches where, for any reason, the match is awarded to a player before this is achieved, then all frame betting, handicap and special betting on that match will be void, unless the result of that market had already been determined.
  3. If in any frame one of the player was awarded the walkover, then handicap and total for this frame will be calculated with the odds equal to “1”.
  4. “Head-to-head” – it is necessary to name a player from the specified pairs, who takes the best final position in a tournament draw. If both players are disqualified from a tournament, the best is considered to be the one who is higher in a tournament draw; if both of players fall out in one round, the winning odd is equal to “1”. In case a player refuses to take part before the beginning of a tournament, the winning odd is equal to “1”.
  5. The bet “Total 100th series”. It’s necessary to predict that player will score 100 points or more at the first attempt.
  6. Bet “First ball – blue”. The bet will be calculated as won if a blue ball is the first to be knocked out among coloured balls (yellow, green, brown, blue, pink, black).
  7. Shoot-Out. The best player of the tournament. The sequence of criterias: elimination stage from the tournament; the number of winning frames; total of points.

10.24. Tennis

  1. If a refusal (disqualification) takes place before the beginning of a match, all bets will be refunded.
  2. If a match is delayed or postponed for any reason then all bets will stand until the end of the match or the end of the tournament.
  3. In the event of the following circumstances taking place, all bets will stand:
    • a change of playing surface;
    • a change of venue;
    • a change from indoor court to outdoor court.
  4. If a tennis match is suspended or the team is disqualified or refuses to play in first set, all bets will be settled with odds equal to «1», except for played games bets and results for that outcome has already been determined at the moment of a match interruption.
  5. If a player retires or is disqualified bets on the match result will stand as long as one set has been completed. Otherwise these bets will be void. Bets on other outcomes will be void unless a definitive result for that outcome has already been determined at the moment of a match interruption.
    If a player retires or is disqualified walkover is awarded.
    Example 1. The match Rodriguez vs. Herbert is interrupted with the score at 1:0 (6:2, 0:3) due to the withdrawal of Rodriguez. The following bets will be settled at odds of 1: Handicap 1 (-2.5) Games, Handicap 2 (+2.5) Games, Total Games (21.5), Sets Score 2:0, 2:1 and 1:2. All bets on the first set will be settled. The bet “W2” on the match will win. The bets “W1” on the match and “Sets Score 0:2” will lose.
    Example 2. The match Benneteau vs. Klein is interrupted with the score at 1:1 (6:4, 0:6, 0:1) due to the withdrawal of Benneteau. The bet “Total Games Over 21.5” will win, while the bet “Total Games Under 21.5” will lose as the minimum number of games possible to determine a winner is now 22: 1:2 (6:4, 0:6, 0:6). All bets on the first and second sets will be settled. The bet “W2” on the match will win, while the bets “W1” on the match and “Sets Score 0:2 and 2:0” will lose. The following bets will be settled at odds of 1: Games Handicap, Sets Score 2:1, 1:2.
  6. Should a match format (number of sets) change, all bets on the following outcomes are valid and calculated on the basis of a match result:
    • Player wins in a match;
    • Player wins the first set;
    • Game handicap on 1st set;
    • 1st set total;
    • Who is the first to send;
    • Who will win first game in match 
    • The winning odds on other bets is equal to “1”.
  7. Handicap and total on a tennis match are specified in games.
  8. When a game is not over for some reason (a match is suspended, one of the players is disqualified or refuses to play further), the winning odds on the bets is equal to “1”.
  9. In tennis matches during the final set (super tie-break) handicap and total are calculated by points, but for whole match super tie-break is 1 game.
    Example. Grönefeld/Peschke – Niculescu/Zakopalova. Bet “Total 21.5 Under”. Game score (6:3; 3:6; 4:10 points). 3rd set will be calculated as 1 game. Total will be calculated as: 6+3+6+3+1=19. The bet is won.
  10. In tennis matches marked “champ. tie-break”or “super tie-break”, handicap and total for the whole match will be calculated with the super tie-break score.
    Example. Grönefeld/Peschke – Niculescu/Zakopalova (champ. tir-break). The bet “Total 21.5 Under”. Game score (6:3; 3:6; 4:10 points). Total will be calculated as: 6+3+6+3+4+10=32. The bet is lost.
    Super tie-break (champ. tie-break) is played in some tournaments instead of decisive set. The winner of the match wil be a player (pair) who wins 10 points providing that he (she) will score 2 points more than the opponent.
  11. The bet on “The sets score”. The corresponding columns are designated in the line as 2:0, 2:1, etc.
  12. The bet “Who passes further”. It is necessary to name a tennis player in the specified pairs, who will pass further in a tournament draw. If both tennis players are disqualified from a tournament, the best tennis player shall be considered the one, who has passed further in a tournament draw; if both tennis players are disqualified in one round, the winning odds is equal to “1”. In case a tennis player refuses to play in a tournament before its beginning, the winning odds is equal to “1”.
  13. The bet “Winner”. A winner is a tennis player (team) that takes the first place in a tournament. In case a tennis player refuses to take part in a tournament before its beginning, the winning odds on bets on him is equal to “1”.
  14. The bet “Winner of a game”. It is necessary to name a player who wins in a game.
  15. Tie-break is considered to be a separate game.
  16. The bet “Points”. Point – ball drawing (who will win one point by serve).
    Example: “Point 4th (8 game) wins 2” (Second player wins 4th point (serve) in 8 game). 8th game is played in the following way:
    • 1st point: 0-15 (second won)
    • 2nd point: 15-15 (first won)
    • 3rd point: 15-30 (second won)
    • 4th point: 15-40 (second won) – bet is won.
  17. The bet “Score of the first set”. It is necessary to predict an exact score of the first set. If the first set is not over, the winning odds on the bet is equal to “1”.
  18. The bet “Tie-break in the match”. If a match is not played to its end for any reason and a tie-break is played, the bets “Tie-break in the match – Yes” are successful and the bets “Tie-break in the match – No” are lost. If a match is not played to its end for any reason and a tie-break is not played either, the winning odds on the bet is equal to “1”.
  19. The bet “A player is the first to use Electronic Review”. It is necessary to name a tennis player who is the first to use Electronic Review. If both tennis players do not use Electronic Review, the winning odds on the bet is equal to “1”.
  20. In case there is a spelling error of sportsman initials in a tennis match in the line (e.g. Muller J. is written as Muller D.), it does not constitute grounds for bet cancellation and a bet will stand.
  21. “Tie-Break Score In Set”. The Customer should predict the correct score of a tie-break.
    A tie-break is played in order to determine the winner of a set when the score in the set reaches 6:6. A tie-break must be played up to 7 points (the tie-break score can be 7:5, 7:4 etc.).
  22. “W 1/2 With Any Other Score”. This bet implies that a player will win a tie-break after a score of 6:6 (or a super tie-break after a score of 9:9).
    Example 1. Klein (Australia) vs. Klec (Slovakia). W1 With Any Other Score.
    •  The tie-break ends with the score (7:3) – the bet loses.
    •  The tie-break ends with the score (8:6) – the bet wins (as Player 1 won after a score of 6:6).
  23. The bet “Tie-break in the match”. It’s necessary to determine the correct score that tie-break is end.
    In this bet tie-break is played up to 10 points (the score may be 10:8, 10:6 etc.)
  24. The bet “To win () with another score”. In this bet it’s necessary to determine the win of one of the players in tie-break after score 9:9.
    Example. Klein (AUS) – Klec (SVK). The bet: Tie-break score is 7:10. Tie-break was played by score 6:10. The bet is considered to be lost.
  25. If a match is not played to its end for any reason and a tie-break in match or set is not played either, the winning odds on the bet is equal to “1”.
  26. The bet “Set Finish 6:0 (0:6) In The Match – Yes”. The bet is considered to be won if set score will be (6:0) or (0:6).
  27. Player Trail With 0-1 Sets Back And Win. The bet will be calculated as won if one of the players will lose first set, but will win the match.
  28. Bets on “Scoring times”. Example “1st>2nd”, bet will be calculated as won if it was played more games in the 1st set then in the 2nd one.
  29. Bets on game that was played as tie-break calculated as refund (with the odds is to equal to “1”). Bets on game have continuous numbering.
  30. Match statistics (number of aces, double faults, percentage of the first serve winning etc.) are taken from official sites of tournaments.
  31. Extra bets (number of aces, double faults, percentage of the first serve winning etc.) are calculated in the following way: events, which are definitely determined by the time of a match interruption are accepted for bet calculations. For other bets the winning odds is equal to “1”.
  32. Match point – the final point that must be won to win a match in tennis.
  33. The Bet “1 break – 1 Player”. Bet will be calculated as win if 1st Player won game 1st on opponent’s serve (break-point – is an opportunity win game on opponent’s serve).
  34. “Total Points In First Game Over (5.5)”. This is a bet on the number of points in the first game. For example, if the game is won after the score (40:30), there have been 6 points and the bet wins.
  35. For bets “Highest scoring period” only 1st and 2nd sets are taken into account. The bet “The highest scoring period – Draw” will be calculated as win if the score is, for example, 6:3, 3:6, 6:4.
  36. Bet “Total of the highest/lowest scoring set”. Bets on totals will be calculated according to the tennis tournament regulations (game up to 2 or 3 victories).
  37. The bet “Highest number of brakes for a match” is in the Sports line in three outcomes: “Player 1” “Player 2”, “No”. In case of tie breaks, the bet “No” is winning.

10.25. Floorball

  1. Floorball – a type of floor hockey, is an indoor team sport.
  2. All markets are based on the result at the end of normal time for each relevant period, (60 minutes play, 3 periods of 20 minutes). No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  3. Extra time and penalty shootouts count on bets for markets To Qualify, Winner etc.
  4. In the event of a match starting but not being completed, all bets will be calculated with odds “1”, except for those markets which have been unconditionally determined at the moment of a match interruption.
  5. A match must be played for at least 50 minutes for bets to stand. In this case all bets will be settled on results of a match interruption.
  6. As agreed with the organizing officials, it allowed shortening time, however no less than 2 times of 15 minutes and intermissions may be given by the administrating authority. Please use various independent sources of information.

10.26. Football

  1. All markets are based on the result at the end of full time (90 minutes play, 2 halves of 45 minutes plus official added time), unless specifically detailed otherwise (“extra time”). 
    Extra time and penalty shootouts count on bets for markets To Qualify, To Be Promoted, Winner etc.
  2. A match must be played 80 minutes for bets to stand, unless the market has already been determined.
  3. The format of friendlies
    FIFA regulations in accordance with matches duration:
    • 1st 2nd 3rd junior teams 80 minutes (2×40),
    • 1st children’s teams 70 minutes (2×35),
    • 2nd and 3rd children’s teams 60 minutes (2×30).
      Regulations are applied before the beginning of the tournament. Before placing a bet on friendlies, it’s necessary to specify regulations of a game on independent sources of information.
  4. The calculation of corners in RPL (Russian Premier League) is produced on the third day of the match end. In the absence of official data on the number of corners on the websites that indicated in p.17 “Main sources of information”, bet calculations are made with odds is equal to “1”.
  5. As for the bets “Head-to-head on the results of the championship” for tournaments with the participation of football national teams the priority is given to a stage reached by teams.
  6. Such bets as “What team will score more goals”, “What team will score (miss) the fewest (the most) goals” for soccer World and European Championships are calculated including extra time, not including penalty shootouts. At equal number of scored (missed) goals bets calculated with the odd equal to “1”.
  7. Bets on football matches marked by “extra time” are calculated not including penalty shootouts. Bets on penalty shootouts are accepted separately (penalty shootout).
  8. Bets “Home – Away” are valid only for the championship and date that indicated in the coupon. (see. Example of the bet slip). The bet “Home – Away (09.02.2014 | 04:30)” – this bet is valid for football matches that will start February 9th in 4:30.
  9. First corner – it is necessary to predict, which team is the first to send a corner kick.
  10. More corner kicks will be sent – it is necessary to predict, which team sends more corner kicks during a match.
  11. “Total corners” – it is necessary to predict, over or under of the specified total both teams send a number of corner kicks during the match.
  12. “Bet on yellow cards (marked YC)”. Yellow card totals, yellow card handicaps – cautions to field players and a goalkeeper are only rewarded. By calculation the number of yellow cards in the match, second sending-off is ignored.
  13. Yellow and red cards shown to field players and a goalkeeper after the final whistle are not considered by calculations of bets.
  14. Bets on yellow and red cards (abbr. YRC or cards) are considered as: a yellow card is 1 card, red card is 2 yellow cards. Second yellow card is ignored and considered as 1 red card. i.e. one player can have no more than 3 cards for match.
  15. “Player () receive a yellow or red card “. It is necessary to determine whether a particular player will get a yellow or red card. Yellow and red cards shown to field players and goalkeeper. If a player did not appear in the lineup, the winning odds will be equal to “1”.
  16. The bets “Next Corner () Team ()” and “Next () Y/C Team ()”. If the outcome specified on a bet slip does not take place, bets will be refunded.
  17. The number of yellow and red cards, corners, goalposts and crossbars is determined by the video broadcast. If the broadcast was interrupted or was not carried by the channels, the number of yellow, red cards and corners is taken from the official sources. All the other statistics (offsides, fouls, substitutions, etc.) are taken from official sources only. Substitutions made in the 46th minute according to the official source are considered to be made at the half-time break. A corner which was replayed counts in the calculations as one shot.
  18. “Posts and rungs”. The posts or rungs are taken into account, when the ball remains in the game (it touched a player, referee, another Post and rung). Posts and rungs are not counted:till the hitting of the ball in the post or rung the game was stopped; after the hitting the post or rung, the ball went out of bounds, or flew into the goal (the goal was recorded).
  19. “Shots on Goal”. Hits in the Post and rungs are not take into calculation of this bet.
  20. “Official injury time” – you need to determine more or less the proposed value will be added to the compensated minute of the injury time in each half.
  21. Bets on statistical indicator can be settlled within 1 hour at the moment of a match ended.
  22. Bet “First team will score 1st goal to 78 minute – Yes” – It is necessary to predict that first team will score their first goal in this time interval. If a goal will score on 78 minute, goal will be considered by calculating of bets.
  23. FAST OUTCOMES bets: “Total In The Interval From () To () Minute”, “Handicap In The Interval…”, “Time Interval Result”. The bettor must predict total goals in a specified time interval.
    In the interval from (40:00) to (44:59) minute the bet will be settled without taking injury time into account.
    In the interval from (85:00) to (89:59) minute the bet will be settled without taking injury time into account.
    In the interval from (10:00) to (19:59) minute, if a goal is scored in the 20th minute, the goal will be considered as scored in the (10:00) to (19:59) time interval.
  24. The bet “To score a goal (player)”. The bet will be calculated as win, if the player takes the field and will score a goal. Own goal is not included. If the player does not take field then the bet is calculated as refund with the odds is equal to “1”.
  25. The bet “Will score 1st Goal (Player)”. The bet will be calculated as win if the player takes the field and will score 1st goal. Own goal is not included. If the player takes field when the score was opened or has not taken the field, then the bet is calculated as refund with the odd is equal to “1”.
  26. Bet “Player will score under/over 0,5”. Bets are valid for players of main lineup (if it were bets on substituted player, then such bet slips will be calculated with the odds equal to “1”).
  27. Time of First/Last Goal. If a match is abandoned before the first goal is scored, all bets placed on the first goal being scored in the period of time (1-30 minutes etc.), up to but not including the time of abandonment are lost.
  28. Double (hattrick, poker) in the match – it is necessary to predict, whether one soccer player scores exactly 2 goals (double), 3 goals (hattrick), 4 goals (poker). Own goal is not included. If the hattrick was scored the bet on “Double – Yes” will be calculated as lost.
  29. Penalty: Yes/No it is necessary to predict, whether penalty kick is awarded in a match or not.
  30. Penalty or sending off (yes). The bet will be calculated as won, if it was penalty and sending-off in the match.
  31. Bet on “Half: 1×2“. Bets are accepted on the 1st half.
    Example. “The first half tow in 2 – yes”. Bet will be calculated as won, if the 2nd team will win 1st half.
  32. Multi corners. In this bet the number of corners in the first half multiplied by the number of corners in the second half. For example, there were 5 corners in the 1st half and 7 corners were in the second half. Accordingly, the result will be 5 x 7 = 35.
  33. Bet “Second team wins in penalty – Yes”. The bet is calculated as won if there was a penalty shootout and the second team won. The bet will be calculated as lost if there was no penalty shootout or the second team did not win in it.
  34. Bet “The effective Period”.
    “The effective half – 1st Half” – goals total in 1st half is more than that in 2nd half.
    “The effective half – 2nd Half” – goals total in 2nd half is more than that in 1st half.
    “The effective half – Draw” – goals total in 2nd half is equal to that in 1st half.
  35. “Сonvert/do not convert a spot-kick”. It is necessary to determine whether the sport-lick will be realised or not. If there is no spot-kick, bets on “Сonvert a spot-kick -Yes “,”Сonvert a spot-kick -No” are lost.
    Example: “Team 2 score a penalty – No.” The 2nd team will win if there was a spot-kick for the second team and it was converted. The 2nd team will lose, if there was not any spot-kick for the second team, the spot-kick was scored to the 2nd team.
    “Team 2 Score Own 1st spot-kick – Yes”. Bets on score / not score the 1st own spot-kick – you need to determine whether it will be scored / not scored by the team the first own spot-kick. If there is no spot-kick, the bets “Score Own spot-kick 1 – Yes” “Not score own spot-kick 1 – Yes” are lost.
  36. For the “Free Kick” markets both direct and indirect free kicks are valid (including free kicks after an offside)
  37. Russian Championship. Premier League. Bets on “Home-Aways” will be calculated at the end of the tournament.
    The bet “Russian Championship. Premier League Home (goals) – Away (goals) (21.03.2014 | 19:00), Draw 2-2 yes” will be calculated as won if at least one of the game of this tour will come to an end with the score 2:2.
    The bet “Russian championship. Premier League Home (goals) – Away (goals) (21.03.2014 | 19:00), 1st goal from 1 up to 5 min – Yes” will be calculated as won, if at least in one of the game of tour will the 1st goal scored from 1 up to 5 min.
    The bet “Russian championship. Premier League Home (goals) – Away (goals) (21.03.2014 | 19:00), Time-Match W2W1 or W1W2 – yes” will be calculated as won if at least in one of the game of tour the leader will change.
  38. Bet “After the final whistle … has the ball”. It is necessary to predict the player of which team will have the ball at the moment of the final whistle.
  39. Bets on a certain player “First to happen”: (Kosta D.) does not score a penalty; (Kosta D.) YC or sending-off; (Kosta D.) will be substituted; (Kosta D.) scores a goal. The winning bet will be the one, which has predicted the event that was the first to happen. E. g. at 15th minute Kosta D. was given a yellow card; he scored a goal at 30th minute, at 40th minute he was substituted. Bet “(Kosta D.) YC or sending-off” will be calculated as won, all the other outcomes will be lost. If the player has not taken the field, all the bets will be refunded (calculated with the odds equal to “1”).
  40. “Position Of Goalscorer”. Bets on this market will be settled based on the official position of a player. The positions are determined according to the “Position” information on http://www.transfermarkt.co.uk/.
  41. “VAR To Be Used By A Referee – Yes/No” – the referee consults the VAR screen.
    “VAR To Be Used – Yes/No”. The use of video review is determined based on the video stream if one of the following occurs:
    • the referee makes the video review sign (a rectangle);
    • the referee consults the VAR screen;
  42. Accumulator outcomes
    It is a bet on football, which includes two or three outcomes, for example:
    2.5 goals under and 4 cards under
    W2 and 10 corner kicks under and 4 cards under.
    The bet is considered to be won if all outcomes specified in this event coincide.
    Bets on matches are accepted and calculated on regular time plus official added/injury time. “Extra time” is not counted.
    If one of the parameters of the bet coincides with the offered option, there is no a return with the odds equal to “1” for the “Accumulator outcomes” bet. Example: “10 corner kicks under and 4 cards under” – 9 corner kicks and 4 cards on the statistics. The bet will be calculated as win.
    If one of the parameters of the bet coincides with the offered option, there is no a return with the odds equal to “1” for the “Accumulator outcomes” bet. Example: Example: ” 10 corner kicks under and 4 cards under” – 9 corner kicks and 4 cards on the statistics. The bet will be calculated as loss.
  43. Special bets. Coach’s next resignation. If there were more than one coach’s resignation a day, the one that was published at the team’s official site first is considered to be the first. All bets, placed after the coach’s resignation, are calculated with the odds equal to “1”. Time and date of the resignation are taken from the official site of the team, which has cancelled the contract with the coach.
  44. Football. Head coaches. A сoach, appointed to the post, is not taken into account.
  45. Football. Players. Rent is not counted.
  46. Bets on penalty shootouts. If 5th shootout is not scored then, according to the game situation:
    “Team 2 scores its 5th penalty – No” – refunded;
    “Team 2 scores its 5th penalty – Yes” – refunded.
  47. Score cast and team will win with score.
    To win this bet it is necessary to name the player, who will score the first goal and the match score (including the additional time). If the player has not participated in the match or has taken the field after the first goal the bet will be calculated with the odd equal to “1”. If the first goal is an own goal, the bet on the player who has scored this goal will calculated with the odd equal to “1”. If the match was interrupted after the first goal and not finished within the period stated by the rules, the bets on the player who scored this goal will be calculated with the odd equal to “1”.
    Bet 1 “Adam Lallana will score 1st goal and Team 1 will win with the score 1-0 – Yes”
    Bet 2 “Dejan Lovren will score 1st goal and Team 1 will win with the score 1-0 – Yes”
    Example 1.
    Adam Lallana has scored 1st goal and Team 1 has won with the score 1-0:
    Bet 1 – won
    Bet 2 – lost
    Example 2.
    Adam Lallana has not taken the field and Team 1 has won with the score 1-0:
    Bet 1 – refunded
    Bet 2 – lost
  48. Football 8×8. Playing time – two equal halves of 30 minutes (if a referee and both participating teams have not agreed). Any agreement on changes in playing time (i.e. the reduction of each half up to 25 minutes because of insufficient light) should be reached before the beginning of the game and must comply with the competition rules.
    Half-time should not exceed 10 minutes. Duration of half-time may vary according to agreement between referee with teams.
    Duration of added time can be determined only by referee.
    To perform 10 meter kick at the end of each half of the main or added time, extra time is assigned.
    Added time. Game policy may contain provisions of two added equal halves.
  49. ResultHigher At The End Of The Tournament (Players). The following successive criteria shall apply: goals scored in the tournament; the most assists in the tournament; the fewest number of minutes played in the tournament. These factors include extra time, but exclude penalty shootouts and own goals.
  50. Alternative matches. In these bets the results of teams in stated matches are compared.If one of the matches was postponed(did not take place),if there was a technical failure, then bets on alternative matches will be calculated with the odds equal to “1”(return).
    Alternative doubles. All the teams, listed in this type of event, play at the same time. The final score of the specified team is taken into account.
    Example
    Eintracht/Borussia – Schalke/Hoffenheim Total 2.5 Under
    Eintracht-Schalke ended with the score 0:0, Borussia-Hoffenheim ended with the score 2:1. Total score Eintracht/Borussia will be(0+2=2). Total score Schalke/Hoffenheim of this double will be 1 goal=0+1. The total score of the double match Eintracht/Borussia – Schalke/Hoffenheim will be 2:1. Victory of the first double by 1 goal superiority. Total of the Alternative double match was 3 goals.
  51. Alternative outcomes. Total points received for cards in the match. This bet offers to predict the number of points scored by teams in the match. Bets are accepted on regular time.
    1. Cards shown to players on the field are counted.
    2. For each yellow card are credited = 10 points.
    3. For each red card are credited = 25 points.
    4. Maximum points for the second violation, which is the cause of a card, will be equal to 25 points – it will be given, if the red card are shown after the yellow one.
  52. Alternative outcomes. Team`s performance. This bet offers to predict a number of points scored by a team in the match. Bets are accepted on regular time. Cards shown to players on the field are counted. A re-shoted off corner kick will not be counted as the next corner kick, and the new 3 points are not charged.
    Points are credited in the following way:
    1. For each goal scored = 10 points
    2. Will not score = 5 points
    3. For each corner = 3 points
    4. For each red card = – (minus) 10 points
  53. Alternative outcomes. Points, the first 5 minutes. Bets placed on the first 5 minutes will be settled on the basis of the events from 0:00 to 4:59.
    1. A re-shoted off corner kick (and etc.) will be counted only once. 
    2. A penalty, which is re-shoted by the referee’s decision, will be counted once.
    3. Maximum points for the second violation are 10 points. These points can be earned, if a red card is shown immediately after a yellow card. The cards shown to players on the field are counted.
      Points are credited in the following way:
    • For each goal scored = 10 points
    • For each corner = 3 points
    • For each awarded penalty = 10 points
    • Each red card shown = 5 points
  54. Alternative outcomes. Total points over a match. This bet offers to predict a number of points scored by teams in the match.
    1. A re-shoted off corner kick (and etc.) will be counted only once.
    2. A penalty, which is re-shoted by the referee’s decision, will be counted once.
    3. Maximum points for the second violation are 13 points. These points can be earned, if a red card (10 points) is shown immediately after a yellow card (3 points). The cards shown to players on the field are counted.
      Points are credited in the following way:
    • For each goal scored = 10 points
    • For each corner = 3 points
    • For each awarded penalty = 10 points
    • For each yellow card shown = 3 points
    • For each red card shown = 10 points
  55. Cards. Statistics. Bets are settled on the basis of the regular time. The cards shown to players on the field are counted.
    The first card. Bets are settled on the basis of occurred events within the limited period in the match. Red or yellow cards must be shown in the defined period in the match. The card will not be counted, if it is not shown in a certain period of time, it is shown after it.
    Total cards. It includes additional/injury time. Overtime is not counted, unless otherwise specified. Only one card will be considered for the second violation, l.e. only one card is counted, if a red card is shown immediately after a yellow card. It means, that the maximum number of cards, which can get one player, is equal to 2.
    The last card. If there are no cards in the match, a winning choice – No cards. The other bets will be settled as loss. If two or more players are involved in the same incident, the market will be calculated according to the last shown card.
  56. Time Periods With No Goals. The duration of time period with no goals is settled as the difference between the minutes of the first goal and the beginning of the match, the minutes of the following scored goals and the minutes of the end of the match and the last goal. The beginning of the match – 0 min. Goals scored in official added time are considered goals scored in 45th and 90th minutes respectively. If there were no goals in the match, it is consider that time period with no goals is 90 minutes. Example. If 3 goals scored in the match in 10th, 30th and 90th minutes, then there were only 4 time periods with no goals in the match: 10 minutes (from 0 to 10th minutes), 20 minutes (from 10th to 30th minutes), 60 minutes (from 30th to 90th minutes) and time period of 0 minutes (90th-90th).

10.27. Futsal

  1. All markets are based on the result at the end of normal time for each relevant period, (40 minutes play, 2 halves of 20 minutes). No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  2. Extra time and 6-meter shootouts count on bets for markets To Qualify, Winner etc.
  3. In the event of a match starting but not being completed, all bets are void, except for those markets which have been unconditionally determined at the moment of a match interruption.
  4. A match must be played for at least 35 minutes for bets to stand, unless the market has already been determined.

10.28. Field hockey

  1. All markets are based on the result at the end of normal time for each relevant period, (70 minutes play, 2 halves of 35 minutes or 4 quarters of 17 minutes 30 seconds). No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  2. Extra time and penalty shootouts count on bets for markets To Qualify, Winner etc.
  3. In the event of a match starting but not being completed, all bets are calculated with odds equal to “1”, except for those markets which have been unconditionally determined at the moment of a match interruption.
  4. A match must be played for at least 60 minutes for bets to stand, unless the market has already been determined.
  5. Indoor hockey. The game is divided into 2 periods of 20 minutes.

10.29. Bandy

  1. All markets are based on the result at the end of normal time for each relevant period, (90 minutes play, 2 halves of 45 minutes or 3 periods of 30 minutes). No responsibility is assumed by the company for the mismatch of date and time to an actual beginning of an event. Date and time of an event beginning represented in the line are approximate. Please use various independent sources of information.
  2. Extra time counts on bets for markets To Qualify, To Be Promoted, Winner etc.
  3. In the event of a match starting but not being completed, all bets are calculated with the odds is equal to “1”, except for those markets which have been unconditionally determined at the moment of a match interruption.
  4. A match must be played for at least 80 minutes for bets to stand. In this case all bets will be settled on the results at the moment of a match interruption.
  5. Inline hockey. The game is divided into 4 periods of 12 minutes.

10.30. Ice hockey

  1. Bets on matches are accepted on:
    • Regular time (60 minutes play, 3 periods of 20 minutes);
    • Regular time including OT (marked by “OT”);
    • Regular time including OT and shootouts (marked by “OT” and shootouts).
  2. Live Bets are accepted on regular time only. Live Bets on NHL and KHL matches are accepted on:
    • Regular time;
    • Regular time including OT (marked by “OT”);
    • Regular time including OT and shootouts (marked by “OT” and shootouts).
      Example 1. Buffalo Sabres – Toronto Maple Leafs (inc OT and shootouts). In this case bets on match are accepted on regular time including OT and shooutouts. Match score 2:3 (1:0, 1:1, 0:1, 0:0, 0:1). All outcomes will be settled in terms of final score 2:3. Total for this match will be equal to 5.
      Example 2. Buffalo Sabres – Toronto Maple Leafs (inc OT). In this case bets on match are accepted on regular time including OT. Final score for this match is 2:2 (1:0, 1:1, 0:1, 0:0). Total for this match will be equal to 4. Bets on victory of 1st or 2nd teams will be settled as lost.
      Example 3. Buffalo Sabres – Toronto Maple Leafs. In this case bets on match are accepted on regular time only. Final score for this match is 2:2 (1:0, 1:1, 0:1). Total for this game will be equal to 4. Bets on victory of 1st and 2nd teams will be settled as lost.
  3. In the event of a match starting but not being completed, all bets are calculated with odds is equal to “1”, except for those markets which have been unconditionally determined at the moment of a match interruption.
  4. A match must be played for at least 55 minutes for bets to stand. In this case all bets will be settled on the results at the moment of a match interruption.
  5. Teams NHL, AHL, CHL, OHL, WHL, East Coast Hockey League in North America can be located both direct and inverted sequence as well. (Home-Away). In case of reverse position bets will be not refunded.
  6. Bet “Total”. Number of scored pucks in penalty shootouts are taken as 1 goal in calculation of bet in match including penalty shootouts.
  7. If a goal is scored at 9 min. 00 sec., then it is considered to be scored from the first till the ninth min., if a goal is scored at 1 min. 00 sec., then it is considered to be scored at the first minute.
  8. As for the bets “Head-to-head on the results of the championship”, “Goals Missed”, “Total points”, “Total goals”, “Winner of the Championship”, “Winner of the Group” bet calculations are made according to final ranking data, a table of organizing officials.
  9. At equal results of compared periods bet on comparison “One of the periods has more scoring” is considered to be lost.
  10. Bet “Top goalscorer of the tournament” is determined by official protocol data under the system (goal+pass). All bets are accepted including overtime without shootouts. If a participant, a member of a team, didn’t take part in a match, the winning odds on bets on him is to be equal to “1”. If number of points is equal, the winning odd is equal to “1”.
  11. Bet “Wins the match and Total Over (Total Under)”.To win this bet it is necessary to determine which of the teams wins a match and how many goals will be scored: more or less than it is given in the line. Bets on NHL and KHL are accepted on regular time without bullets, unless otherwise specified in the line. Bets on other championships and international contests are accepted on regular time, unless otherwise specified.
  12. Three points race (five points and etc.) – it is necessary to determine which of the players is the first to score the specified number of points in a set. In case one of the players for any reason refuses to play further before he or his rival scores the specified number of points, the winning odd is equal to “1“.
  13. The bet “Team 2 will win in OT – No” will be calculated as won: if there was not overtime in the game; if Team 2 will lose in OT. Bets on win including penalty shootouts are calculated similarly.
  14. The bet “To win in extra time”. The winner should be determined in (OT)
    The game score (0:0, 1:1, 1:0) – loss.
    The game score (0:0, 1:1, 0:0; 0:1) – win.
    The game score (0:0, 1:1, 0:0; 0:0; 1:0) – loss.
  15. Bets on markets labeled “Total Penalty Time” are made on the number of minutes that an offending player must spend in the penalty box for an infraction. Only two-minute minor penalties will count. Double minor penalties (2+2) are treated as two separate penalties. Penalty minutes awarded before the start of a period (match) or after the completion of a period (match) and which are specified in the final record of said match will count for betting purposes. The number of penalty minutes will only be determined based on the official record.
    Bets on markets labeled “Total Minor Penalties” are made on the number of minor penalties.
  16. Bets on events marked by “Shots on goal” Number of shots is determined only by official data.
  17. Player total (ice hockey) – it is necessary to predict an individual total of a player with both goals and assists included. All bets on individual total of players are accepted with overtime included, shootouts are not included. If a participant, a member of a team, didn’t take part in a match, the winning odd on the bets on him is to be equal to “1”.
  18. Bet “Scores first and wins the match”. Bets on NHL and KHL are accepted on regular time only.
  19. The bet “First team to score a goal first and win the match – NO”. This bet will be calculated as won, if team will not score a goal first or will not win the match.
  20. The bet “Total On The Time Interval from 6 to 8 – No”.
    Example:
    “Total on the time interval from 6 to 8 – No”. Game score (2:3), total=5, win.
    “Total on the time interval from 6 to 8 – No”. Game score (3:4), total=7, loss.
  21. Total goals scored during power play. It’s necessary to predict the number of total goals score during power play.
    Example. 1st Team has scored 1 goal during power play, 2nd Team have scored no goals during power play. Therefore only 1 goal was scored during powerplay.
    The bet “Total goals scored during power play UNDER 1.5” – win.
    The bet “Total goals scored during power play OVER 1.5” – loss.
  22. The bet “An Empty Net Goal” is calculated as won, if the goalkeeper was not on the ice hockey rink at the moment of goal was scored (substituted by an extra attacker).
  23. The bet “Total Hat-tricks 0,5 Over” – only score goals are calculated (passes are not considered).
  24. The bet “Highest Scoring Period”
    “Highest scoring period – 1” – Most pucks will be scored in 1st period than in 2nd or 3rd period.
    “Highest Scoring Period – 2” – Most pucks will be scored in 2nd period than im 1st or 3rd period.
    “Highest Scoring Period – 3” – Most pucks will be scored in 3rd period than in 1st or 2nd period.
    “Highest Scoring Period – draw” – At least the same number of pucks will be scored in two periods.
  25. Bets on KHL matches – Nadezhda Cup are accepted on regular time only. Match result is determined in regular time of the match (draw is allowed).
  26. Bets on RHL East matches can be calculated within 72 hours at the end of match.
  27. ResultsHigher On The Results Of The Championship. Results are decided in this order: stage of elimination, conference position, regular season points, regular season goal difference, regular season goals scored.
  28. Bet “Winner of the match” is calculated according to regulations of tournament. Example, bet on NHL matches is calculated including OT and shooutouts.
  29. Alternative matches. In these bets the results of teams in stated matches, which are broadcasted in Live, are compared. If one of the matches was postponed (did not take place), if there was a technical failure, then bets on alternative matches will be calculated with the odds equal to “1” (return). Example. Alternative match. Avangard – Sibir Total 5.5 Under. Real matches Avangard-Sibir score 4:1; Metallurg – Sibir 1:2. The score of the Alternative match Avangard – Sibir was 4:2. The bet will be calculated as win, for total of the alternative match is equal to 6.
    Alternative doubles. All the teams, listed in this type of event, play at the same time. The final score of the specified team is taken into account.
    Example.
    Torpedo/SKA – Dynamo/CSKA Total 7.5 Over. Torpedo – SKA ended with the score 3:2, SKA – Dynamo ended with the score 2:1. Total score Torpedo/SKA will be(3+2=5). Total score Dynamo/CSKA of this double will be 3 goals=2+1. The total score of the double match Torpedo/SKA – Dynamo/CSKA will be 5:3. Total of the Alternative double match was 8 pucks.
  30. Best scorer. Least to most valuable criteria: tournament points scored, pucks, played the last matches(not including OT and Shootouts).

10.31. Bowls

  1. Set and Match Betting: The full number of sets required to win the match must be achieved. If circumstances, for whatever reason, prevail so the match is awarded to a contestant before this is achieved, the set betting on that match will be void unless further play could not affect the result.
  2. In the event of a match being awarded to a player before the full number of sets is played, the match bets will stand on the official winner, so long as at least (one end) has been completed.
  3. In the event of any of the named players in a match changing before the match starts then all bets will be void.
  4. In the event of a match starting but not being completed, the player that progresses to the next round will be deemed the winner.

10.32. Chess

  1. All bets are based on the official game result. The match result is decided by the results of all games of the match.
  2. If upon the completion of a tournament several players share first place, and a tie-break for first place is not played, then the dead heat rule applies (Rule 7.3.3).
  3. If a game is delayed or postponed for any reason then all bets will stand until the end of the game or the end of the tournament.
  4. Handicap Betting (0). If a game finishes in a Draw all bets will be void.

10.33. What? Where? When?

  1. In case when a “crucial round” takes place, the score of a game becomes 0:0, victory in a “crucial round” is estimated as 6 points.
  2. Calculations of handicap and total is made by the result of a “crucial round”.
    Example:TEAM 1HANDICAPODDSTEAM 2HANDICAPODDS12TOTALUNDEROVERExperts-1.52.2Audience+1.51.61.62.29.52.41.5At the score 5:4 the experts take a “crucial round” and lose. The final score in such situation is 0:6.
    The bet “Win 1” is lost; the bet “Win 2” is won.
    The bet “Total Over (9.5)” is lost; the bet “Total Under (9.5)” is won.
    The bet “1T Handicap (-1.5)” is lost; the bet “2T Handicap (+1.5)” is won.3.
  3. “Individual total of the player bet”. It is necessary to predict an individual total of a player according to the points number won. A point is given to a player who answered a question correctly (whose answer is accepted by a compere). Correctness of an answer is determined by a compere.
  4. When the sectors “Blitz” and “Super blitz” are played, a point is given to a player, who answered correctly the last (third) question.
  5. In case when a “crucial round” takes place, all points of the players are saved; a player who answers a question of a “crucial round” correctly, has an additional one point.
  6. If a member of a team did not take part in a play, the winning odds on bets on him is to be equal to “1”.
  7. Total “What? Where? When? The actual number of rounds” is calculated on the actual number of rounds in the game. For example: by the score 5:5 experts takes “the final round” and wins. The score is 6-0, but the number of rounds in the game will be as follows: 5+5+1 = 11.
  8. Bet calculations are made on the basis of the data of Website: http://chgk.tvigra.ru.

10.34. Formula One, Motorcycle racing

  1. If the race is not completed and an official result is not declared then all bets will be void, except those the outcome is already determined.
  2. All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sports governing body, at the time of the podium presentation.
  3. Qualification bets. For bets settlement FIA official qualifying time will be used. The time of 3rd Stage will be used for bet “Fastest racer”. If there is no 3rd Stage, calculation of bets will be made in accordance official network formed FIA. In bets calculation penalties do not count. However, in accordance with FIA, time penalties in the qualifying race is taken in consideration. For bets to stand, pilots should start the 1st Stage. For bet “Fastest qualification lap 1 and 2” both pilots should start special stage for bets to stand.
  4. Classification. To pass classification pilot should turn 90% of laps, which were turned by a winner. The pilot that withdraw from the race after 90% of laps turned by a winner is considered as to be classified.
  5. “The race winner” (in a final ranking). The winner is a racer, who takes the first place in a race (in a final ranking).
  6. “Particular place of a racer in a final protocol”.
  7. “Head-to-head”. It is necessary to name a racer in the specified pairs, who turns faster a distance. The best racer shall be the one, who gets the best final position in a race (in a final ranking). If both racers fall out of a race, the best racer shall be considered the one, who turns more laps; if both fall out in one lap, the winning odd is to be equal to “1”. If in a final ranking a racer does not turn his fastest lap (i.e. does not exceed the test time), then his place is determined by the protocol of a final ranking.
  8. “Shall complete the race – shall not complete the race”. It is necessary to predict, whether a particular racer shall or shall not finish. At the same time it is considered that a racer has finished, if he is classified with fall of laps behind a leader.
  9. “The fastest lap”. It is necessary to predict, which of the racers turns one of the laps faster than other racers.
  10. A warm-up lap is counted.

10.35. Lacrosse

  1. Bets on lacrosse matches are taken with overtime included.
  2. If a goal is scored at 9 min. 00 sec., then it is considered that it is scored from the first until the ninth min., if a goal is scored at 1 min. 00 sec., then it is considered that it is scored at the first minute.

10.36. Politics

  1. Bet “The Winner”. If a presidential candidate falls out before an election day or is not allowed to be elected, the winning odds is equal to “1”.

10.37. KVN (Club of the Funny and Inventive)

  1. Bet calculations are made on the basis of the data of Web Site: www.amik.ru.

10.38. eSports

  1. All bets on “Total of rounds” in Counter-Strike are accepted including overtime.
  2. If one of the players (or teams) has been eliminated (by any reason) then he or team will be awarded walkover in rest rounds/maps.
  3. In case a match is postponed within 24 hours and more, all bets are refund with the odds is equal to “1”.
  4. If there is a misprint in player name, all bets are stand including players who are using smurf accounts.
  5. In case of match stoppage and setting of rematch, the result of stoppage game is not considered.
  6. Handicap and total for a match are stated at cards, except cases when there is total or handicap on a specific card or the match takes place with the bo1 system.
  7. The bet “Card will be completed afternoon” is based on the in-game day. The first day in the game starts at 0 minute and changes with 4-minute-period at night. Artificial night, which is the ability of the Night Stalker hero, is a day.

10.39. Olympics

  1. The start of the first qualifying round during Olympic Games is deemed the start of competition.
  2. Bets on the number of medals will be settled on the official medal standings at the Closing Ceremony.
  3. If an event is postponed, abandoned or rescheduled to another venue or day all bets will stand.
  4. Head to Head Betting (athlete or team). Both competitors must start the event for bets to stand. If one competitor is forced to withdraw for any reason, their opponent will be considered the winner. If neither competitor completes the event then all bets on that match are void.

10.40. Winter Sports

  1.  The start of the first qualifying round is deemed the start of competition.
  2. Head to Head Betting (athlete or team): Both competitors must start the event for bets to stand. If one competitor is forced to withdraw for any reason, their opponent will be considered the winner. If neither competitor completes the event then all bets on that match are void.

10.41. Gaelic Football, Hurling

Gaelic football – is a kind of football and rugby.

  1. All bets are settled on the basis of the results at the end of regular time (70 minutes of the game, 2 halves of 35 minutes or 60 minutes of the game, 2 halves 30 minutes each). For all bets to stand a match must be played up to the end, except when the results are determined at the moment of the match interruption.
  2. All bets are settled on the basis of the match final score: Goal – 3 points (when the ball was kicked in the net) Point – 1 point (when the ball goes over the crossbar) The goalpost is similar to that in football only the posts go higher above the net.

Example: Team 1 has scored 0-12 (0 is the number of goals, 12 is the number of points), and Team 2 has scored 2-5 (2 goals worth 3 points each and 5 points – 11 points altogether). The final score will be 12-11 and Team 1 wins.

10.42. Futsal 4×4

  1. It is obligatory for both goals to be equipped with a net. The absence of court marking (either full or partial) cannot be considered as grounds to cancel a match.
  2. Matches feature 2 teams of no more than 4 players each.
  3. The number of substitutions. Teams are allowed to make an unlimited number of substitutions. Players who have been substituted may later re-enter the field of play.
  4. If there are more than 4 players from either team on the pitch at any one time, the last player(s) to enter the field of play will receive a yellow card.
  5. Matches last for 2 13-minute halves (running or actual playing time).
  6. If the ball touches a player from the opposing team and goes into the net from a throw-in, it counts as a goal.
  7. The winning team. The team who scores the most goals in a match is deemed to be the winner. If both teams either score an equal number of goals, or no goals are scored, the match ends in a draw.
  8. Players are sent off for 2 minutes if they receive a red card. Once this time has passed, they must be replaced by another player.
  9. A free-kick is awarded to the opposing team in the event that a player commits any of the following six infringements and the referee deems their actions to be either careless, reckless or excessively aggressive: kicking/attempting to kick an opponent, tripping/attempting to trip an opponent, stamping on an opponent, hitting/attempting to hit an opponent with their hand, pushing an opponent or a tackle, where there’s contact. Free-kicks are awarded from where the infringement in question took place.
  10. A penalty (a shot at an open goal from the half-way line) is awarded to the opposing team if a team commits 3 fouls in a half (the penalty will be awarded after the 4th foul) or if a player handles the ball in the penalty area.
  11. The penalty area has a radius of 50 cm. Players defending a goal, except for the goalkeeper, cannot use their hands. No more than one player can be in the penalty area at any time.

10.43. Tank Biathlon

  1. You can learn the rules of tank biathlon at website http://mil.ru
  2. Bet “1st round Individual race (between 3rd crews of 12 teams) (06.08.2014 | 10:00) Kuwait wins – Yes” will be settled as won if Kuwait crew comes first in the race between 3rd crews.

10.44. Cyber Football

Cyber Football – broadcast of multiplayer game (football simulator).

  1. All bets are settled on the result at the end of full time.
  2. The minimum stake on any event is €0.20.
  3. A maximum stake is determined for each event by the betting company.
  4. A stake can be limit on a certain event without any notification and giving reasons.
  5. Bets are accepted on regular time.
  6. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between a line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  7. Bets are accepted before an official event beginning and in Live on Champions League. All the matches are broadcasted Online.
  8. Available types of bets (full time)

10.45. Cyber Basketball

 Cyber Basketball – broadcast of multiplayer game (basketball simulator).

  1. All bets are settled on the result at the end of full time.
  2. The minimum stake on any event is €0.20.
  3. A maximum stake is determined for each event by the betting company.
  4. A stake can be limit on a certain event without any notification and giving reasons.
  5. Bets are accepted on regular time.
  6. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  7. Bets are accepted before an official event beginning and in Live. All the matches are broadcasted Online.
  8. Available types of bets (regular time)

10.46. Cyber Ice Hockey

Cyber Ice hockey – broadcast of multiplayer game (ice hockey simulator).

Bets are accepted on Stanley Cup.

  1. All bets are settled on the result at the end of full time.
  2. The minimum stake on any event is €0.20.
  3. A maximum stake is determined for each event by the betting company.
  4. A stake can be limit on a certain event without any notification and giving reasons.
  5. Bets are accepted on regular time.
  6. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  7. Bets are accepted before an official event beginning and in Live. All the matches are broadcasted Online.
  8. Available types of bets (regular time)

10.47. Counter Strike

  1. Counter-Strike – broadcast of multiplayer game (game simulator).
  2. Bets are accepted on teams. Up to 11 wins (maximum 21 rounds).
  3. All bets are settled on the result at the end of full time.
  4. The minimum stake on any event is €0.20.
  5. A maximum stake is determined for each event by the betting company.
  6. A stake can be limit on a certain event without any notification and giving reasons.
  7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  8. Bet “Bomb Has Been Planted Yes/No” –  it doesn’t matter in which round the bomb has been planted (before or after killing of all counter terrorists). The point is – planting of the bomb.
  9. Bets W1 and W2 in Round, in case of «bomb has been planted » are calculated as follows:
    • If “the bomb has been defused” – W1 – win, W2 – loss;
    • If “the bomb exploded”, W1 – loss, W2 – win.
  10. Bets are accepted only in Live. All the matches are broadcasted Online.

Available types of bets

Frag* – point for killing of an enemy
Headshot** – a shot in head
Suicide*** – falling from a height, death from a bomb

10.48. Cyber Fighting UFC

 Ultimate Fighting Championship – Mixed Martial Arts.

Types of markets:

10.49. World of tanks

“World of tanks” – broadcast of multiplayer game.

  1. All bets are settled on the result at the end of full time.
  2. The minimum stake on any event is €0.20.
  3. A maximum stake is determined for each event by the betting company.
  4. A stake can be limit on a certain event without any notification and giving reasons.
  5. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  6. In the event of unsportsmanlike conduct that influences the outcome of the battle such as complete inaction of allies or a team kill, the bookmaker is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).
  7. Bets are accepted before an official event beginning and in Live. All the matches are broadcasted Online.
  8. Winning team is a team that destroyed all enemy tanks (15) or captured a base.
  9. If at the end of the match both bases were captured or either team destroyed all enemy tanks, a draw is counted.
  10. Bets are accepted on a random tank battle in the multiplayer online game “World of tanks”, where players are selected at random.
  11. Score of each team – the number of destroyed (by any way) enemy tanks.

Available types of bets:

10.50. Cyber tennis

Cyber tennis – broadcast of multiplayer game (tennis simulator).

  1. All bets are settled on the result at the end of full time
  2. The minimum stake on any event is €0.20.
  3. A maximum stake is determined for each event by the betting company.
  4. A stake can be limit on a certain event without any notification and giving reasons.
  5. Duration of a game -1 set
  6. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  7. Bets are accepted before an official event beginning and in Live. All the matches are broadcasted Online.
  8. Available types of bets. Handicap and Total are calculated by games

10.51. Dota 2

  1. Dota 2 and League of Legends – broadcast of multiplayer game.
  2. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  3. Bets are accepted before an official event beginning and in Live. All the matches are broadcasted Online.
  4. Dota 2 and League of Legends are settled on the fall of the throne or nexus of one of the parties.
  5. The match is considered as incompleted if its duration is 15 minutes.
  6. The match is considered as incompleted if one of players leaves a game before “FirstBlood”.  
  7. If one or more players leave a game before completion, it is no a return. The match is calculated in all cases.
  8. Random match, it broadcasts online, — it is played by real random players.

 Available types of bets:

10.52. Worms

  1. Worms – broadcast of multiplayer game(game simulator).
  2. Two teams on four worms make moves by taking turns using  various weapons.
  3. The object of the Game – destruction of the enemy team. 
  4. The game is till a victory of one of the teams.
  5. All bets are settled on the result at the end of full time.
  6. The minimum stake on any event is €0.20.
  7. A maximum stake is determined for each event by the betting company.
  8. A stake can be limit on a certain event without any notification and giving reasons.
  9. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  10. Handicap, Total and Correct score bets are  accepted on worms frags.
  11. If at least one worm survived by the time of  death of all worms of your opponent, the team wins.
  12. A draw is possible, if the last worms of both teams die at the same time – in the same move.

Available types of bets 

10.53. Cyber fighting WWE

World Wrestling Entertainment – professional wrestling(game simulator). 

  1. All bets are settled on the result at the end of full time.
  2. The minimum stake on any event is €0.20.
  3. A maximum stake is determined for each event by the betting company.
  4. A stake can be limit on a certain event without any notification and giving reasons.
  5. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  6. Bets are accepted before an official event beginning and in Live. All the matches are broadcasted Online.
  7. Boxing ring is a higher fenced by ropes space.

Available types of bets

10.54. Cyber Cricket

  1. 5 Matches (Cyber Cricket) consist of one innings, maximum 5 overs per team. An over has 6 innings. 
  2. There is a draw (“toss”) at the beginning of the match. The winning team decides whether to field (bowl) or bat first.
  3. The team bowling first scores runs in its 5 overs. The other team in its half of the inning plays until they score more runs than the first team or until all 5 overs are bowled in 6 innings.
  4. The team who scores the highest number of runs wins. If both teams score the same number of runs, the team who destroys more wickets than the other wins (who had fewer dismissals of batsmen from the match). The match ends on a draw when both teams have the same number of runs and bowled (?) wickets.
  5. To calculate bets on total matches, team total, total runs and delivery the number of runs including extras are used.
  6. Total Fours bets are calculated on the basis of exactly 4 scored runs without extras. Fours can be scored either when a ball is not caught by the bowling team or when a batsman scores 4 runs while the ball is not out of play.
  7. Total Sixes bets are calculated on the basis of exactly scored 6 runs without extras. Sixes can be scored either when a ball is not caught by the bowling team or when a batsman scores 6 runs while the ball is not out of play.
  8. Highest Opening Partnership bets are calculated on the basis of the number of scored runs (without extras) until a batsman is dismissed the first time. If no batsman is dismissed, the result of the First Partnership is the total runs scored by the team without extras.
  9. All bets are settled on the result at the end of full time. 
  10. The minimum stake on any event is €0.20.
  11. A maximum stake is determined for each event by the betting company.
  12. A stake can be limit on a certain event without any notification and giving reasons.
  13. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.

10.55. Mortal Kombat X

  1. Bets are accepted on fights of two opponents. The game continues until 5 victories, maximum 9 rounds.
  2. All bets are settled after the end of the fight.
  3. The winner is the fighter killing the opponent.
  4. The minimum stake on any event is €0.20.
  5. A maximum stake is determined for each event by the betting company.
  6. A stake can be limit on a certain event without any notification and giving reasons.
  7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  8. Bets are accepted  in Live. All the matches are broadcasted Online. 

Available types of bets

On a round:

*Duration of a round is the number of seconds since the start which is obtained by subtracting the lowest number on the timer from 90 seconds (standard number on the timer at the start). Example: if the countdown stops on 74, the duration of the round is 90 – 74 = 16 seconds.

On a tournament:
— Win in tournament;
— Total (over/under);
— Fighter’s total (over/under);
— Total finishers by type (over/under).

10.56. eSports Golf

  1. eSports Golf involves the streaming of a golf simulator.
  2. All bets are settled after an event ends.
  3. The minimum stake on any single selection is €0.20.
  4. The maximum stake is determined by the bookmaker for each selection individually.
  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
  6. Two players take part in a match and must play four holes each.
  7. The player who completes all four holes in the fewest number of strokes is deemed the winner. If both players shoot an equal number of strokes, the match ends in a draw.
  8. The player who shoots fewer strokes while completing a single hole will be deemed to have won that hole. If both players shoot an equal number of strokes, they will be deemed to have tied.
  9. A par is assigned to each of the four holes. Par is the number of strokes that a player must make to complete the hole according to the rules. The par of each hole is shown in the table of results. The Customer may place bets on the “Total Over/Under Par” market.
  10. The result of a match is determined according to the final statistics table. No issues with the game graphics will result in the cancellation of bets.

10.57. eSports Baseball

  1. eSports Baseball involves the streaming of a multiplayer game (a baseball simulator).
  2. Bets are accepted on a traditional type of baseball where each team has nine members. 
  3. All bets are settled after an event ends.
  4. The minimum stake on any single selection is €0.20.
  5. The maximum stake is determined by the bookmaker for each selection individually.
  6. The bookmaker may change stake limits without prior notice.
  7. If a match ends in a draw in regular time (three innings), an extra inning takes place. In this case, all bets will be settled including extra innings.
  8. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
  9. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All matches are streamed online.
  10. The following markets are available:
    • Win;
    • Team Handicap;
    • Total (Over/Under);
    • Team Total.

10.58. Street Fighter V

  1. Street Fighter V involves the streaming of a multiplayer game.
  2. Bets are accepted on a match between two fighters. A match continues up to two victories; the maximum number of rounds is three.
  3. All bets are settled after an event ends.
  4. The fighter who has killed their opponent will be deemed the winner.
  5. The minimum stake on any single selection is €0.20.
  6. The maximum stake is determined by the bookmaker for each selection individually.
  7. The bookmaker may change stake limits without prior notice.
  8. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
  9. Bets on fighters are only accepted LIVE. All matches are streamed online.

The following markets are available: 
In the round: 
— Win In Round; 
— Round Duration (Over/Under)*; 
— “Win in Round – P” – the winner receives no damage from their opponent;   
— Regular Win In Round (V)?
— Type Of Finishing Move: EX (Enhanced Special Move), C (Charge Move), CA (Critical Art). The finishing move is displayed at the top of the screen near the timer.

* Duration of the round means the number of seconds which have elapsed since the fight started. This number is calculated by deducting the number at which the timer stops from 99 seconds (the standard number on the timer at the start).
For example, if the countdown stops at 59, the duration of this round will be 99-59=40 seconds.

10.59. eSports Pool

TOURNAMENT: EIGHT-BALL POOL.

  1. eSports Pool is a stream of multiplayer game (pool simulator). 
  2. Bets are accepted on a pool game for two rivals. The game is played until the win of one of the rivals.
  3. All bets are settled on the result at the end of full time.
  4. The minimum stake on any event is 0,2€.
  5. A maximum stake is determined for each event by the betting company.
  6. A stake can be limited without any notification and giving reasons.
  7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  8. Bets are accepted only in Live. All the matches are streamed Online.
  9. Methods of win:
    • There are 4 ball types in the game: cue ball (white ball), solid-colored balls, striped balls and black (eighth) ball. The game ends when a black ball potted or jumped out of the table. Solid-colored and striped balls are given to opponents by the results of break shot.
    • Regular win is counted if a player pots a black (eighth) ball after potting all his seven object balls (solid-colored or striped).
    • Auto win is counted if a rival pots a black (eighth) ball before he pots all his seven object balls (solid-colored or striped), pots a black ball together with a white one or a black ball jumps out of the table.
  10. The following markets are available:
    • Win.
    • Method Of Win.
    • One or More Balls Potted With Break Shot (That is true if one or more balls, except the white ball, potted with the first break shot. The next break shots are not counted).
    • Jumped Ball (That is true if one or more balls, except the white ball, jumped out of the table during the game).
    • Exact Number Of Unpotted Balls On The Table At The End Of The Game (without a white ball).

10.60. CARD GAME “21”

  1. The object of the game is to score no more than 21 points, but more than the opponent. The bust over 21 points counts as a loss. The player and the dealer take part in the game. “21” is played with a standard 36-card deck.
    • Cards ranking: 6, 7, 8, 9, 10, J, Q, K, A.
    • Value of cards according to their rank: 6, 7, 8, 9, 10, 2, 3, 4, 11.
  2. “Golden Point” is a winning combination when the player / the dealer holds in his hand two Aces (that are counted as 21).
  3. The following markets are available:
    • Win;
    • Total (Over; Under);
    • Individual Total (Over; Under);
    • Dealer/Player To Score 21 Points;
    • Dealer/Player To Get A Card (Suit);
    • Dealer/Player To Get A Card (Rank);
    • Dealer/Player To Bust;
    • Game To Be Finished On Bust. The bet wins if the total value of player’s cards is over 21;
    • Game To Be Finished On Deal. The bet wins if one of the player scores 21 points after the first deal.
  4. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

11. Examples

11.1. Asian handicap calculation of single bet

When You place «Asian handicap» bet, bookmaker takes two, actually. The bet with odds (+1,25) corresponds collection of two bets: on handicap (+1) and on handicap (+1,5). The sum on these bets is equal a half of the whole handicap’s sum. Total handicap’s win will be equal to win’s sum of two bets. Depending on result, you can win both bets; one win bet, another one is refunded; lose both of them.

See the variants of Asian handicap bet calculation:

eventhandicapVillarreal CF+0.75Real Madrid-0.75

Let the sum of bet will be 100 roubles in our example.

I.e, if we place bet+0,75 on Villarreal CF, it’s divided on: bets with handicaps (+1) and (+0,5).

Let’s see some variants:

  1. match score (0:1) – handicap (+0.5) – loss, handicap (+1) – refund.
  2. match score (1:1) – handicap (+0.5) – win, handicap (+1) – winning.
  3. match score (0:2) – bet is lost.

If we place bet on Real Madrid Handicap (–0,75), we get two bets with handicap (–0,5) and (–1).

Let’s see some variants:

  1. match score (0:1) – handicap (-0.5) – win, handicap (-1) – refund.
  2. match score (1:1) – bet is lost.
  3. match score (0:2) – bet is win.

11.2. Asian handicap accumulator bet calculation

If bet is a part of accumulator or system bet on Asian Handicap the number of variants is doubled.

For example, we have placed accumulator bet on €100 consists of two events with total 3.25. Both pair have played with the match score 3-0. How much do we get? Actually, it will be 4 accumulators here: >3,>3; >3,>3.5; >3.5,>3; >3.5,>3.5, therefore we receive €25 back by one accumulator bet, all other bets are lost.

11.3. Asian total calculation

Bets on total, accumulator 0.25 (but not 0.5). Such bet is calculated, as two bets at the rate of half of the sum, with equal odd and nearest values of «common totals» (integer-valued or accumulator 0.5).

For example, bet on total 1.75 under – €100 with odds 1.4.

By calculation the bet is split into two: total (1.5) Under and total (2) Under. The sum of bet is split in two (in €50)

Let’s see some variants:

  1. match score (0:0) or (0:1) – both totals have passed, a bet is won (100х1.4=€140)
  2. match score (1:1), (0:2) – bet on total (1.5) Under – loss; bet on total (2) Under – refund is €50.
  3. match score (1:2) – a bet is lost.

For example, a bet on total 1.75 Over – €100. with odds 1.4

By calculation the bet is split into two: total (1.5) Over and total (2) Over. The sum of bet is split in two (in €50)

Let’s see some variants:

  1. match score (0:0) or (0:1) – bet is lost.
  2. match score (1:1), (0:2) – bet on total (1.5) Over – win; bet on total (2) Under – refund €50 (50х1.4 +50=70+50=€120)
  3. match score (1:2) – bet is won (100х1.4=€140)

12. Calculation of «Accumulator» and «System» bets

If you would like to get more details about principles of «Accumulator» and «System» bets calculation, you can use a special calculator which allows to set any number of events, bet amount and odds. The calculator gives explanation of all combinations participating in the final calculation of winnings for your bet.

Go to the page

13. 15-TOTO

13.1. General terms

The Toto is a game in which players bet on the Home win, Draw, Away win, or the final correct score of a number of predefined matches. Melbet collects all bets into a Toto Pool (monetary sum); to which players contribute prior to the start of the matches. After all the matches have finished Melbet.com distributes the Toto Prize Pool between all winning players according to these rules.

A Toto player is a person who has placed a bet in the Toto Pool under the terms and conditions of the Toto rules. The player must be over 18 years of age.

Event is a sportive event, a match.

Outcome is a possible result of a sport event, offered by organizers of the toto for bet placement.

Toto bet slip is a list of 15 events with its outcomes. It is filled in by a contestant to make bets. The bet “Home wins” is designated as “1”; the bet “Away wins” is designated as “2”; the bet “Draw” is designated as “X”. A bettor can select accumulator outcomes on every event. In this case the amount of bet versions increases (and the minimal stake correspondingly).

Toto bet is a combination of event outcomes (one for each match of the coming Toto) on which a contestant bets; and also the amount of this sum of money.

A player wins a bet if he correctly predicts the results of 9 events or more, and loses if he/she guesses less than 9 events. 

Should a player lose, then his bet is lost. Should a player win, then his bet is included in the bets payout from the prize money as its component.

Betting pool – a monetary sum, received in the form of bets for the incoming drawing of Toto.

Prize money – a part of the pool, used for winnings payout.

13.2. The distribution of the prize fund by categories

15 correctly predicted output – 10% of the prize fund.
14 correctly predicted output – 10% of the prize fund.
13 correctly predicted output – 10% of the prize fund.
12 correctly predicted output – 10% of the prize fund.
11 correctly predicted output – 10% of the prize fund.
10 correctly predicted output – 18% of the prize fund.
9 correctly predicted output – 32% of the prize fund.

Prize Money is distributed to winning bets rateably the sum of each bet according to the place of its distribution.

Jackpot – an extra winning distributed among bets rateably the sum of these bets.

It is based on  previous drawings of Toto in which one or several winning purses were not raffled off, i.e. when the best bet correctly predicted less than 14(13, 12, 11, 10, 9) events.

Jackpot prize is not raffled off and increases for every next drawing until one of the bettors guesses the results of all events.

The betting company has the right to enlarge a jackpot by means of its own monetary funds.

13.3. General provisions

  1. Bets on all events of parimutuel betting are accepted for the regular playing time unless otherwise specified.
  2. Bets are accepted up until the earliest match starts but does not include void matches. Start of the issue is the actual beginning of the match, which was the first to start in the issue; at this the matches, acknowledged to be void, are not taken into account. The date and time of the event starting, given in the line, are of informative character. An incorrect event time is not a basis for bet canceling.
  3. A match is considered incomplete in toto betting in case of it is invalidated according to the Rules of the betting company Melbet.
  4. If any event from the Match List is considered to be cancelled, all the outcomes for such event are considered as won.
  5. The distribution of a jackpot in case the events are incomplete:
    • 1 event considered to be cancelled – 35% of Jackpot is paid out;
    • 2 events considered to be cancelled – 25% of Jackpot is paid out;
    • 3 events considered to be cancelled – 10% of Jackpot is paid out;
    • 4 events considered to be cancelled – 5% of Jackpot is paid out.
  6. If 5 or more events are considered to be cancelled, this Match List is considered cancelled and all bets are refunded. Administration of Toto reserves the right to use a part of the Jackpot in order to make the odds for winning bets not lower than 1,05 per 1 rouble. 
  7. If 3 events from the Match List are considered cancelled, the category of “9 correct outcomes” is not paid.
  8. In this case the category of “10 correct outcomes” will have 40% of the prize fund, the category of “11 correct outcomes” – 20%, the category of “12 correct outcomes” – 15%, categories 13 and 14 correct outcomes – 10% each, the category of “15 correct outcomes” – 5%.
  9. If 4 events from the Match List are considered cancelled, the categories from 9 and 10 correct outcomes are not paid. In this case the category of “11 correct outcomes” will have 45% of the prize fund, the category of “12 correct outcomes” – 25%, the category of “13 correct outcomes” – 15%, the category of “14 correct outcomes” – 10%, the category “15 correct outcomes” – 5%.
  10. If before the start of events the Company has information about the cancellation of any event from the List, or if any of the events were scheduled incorrectly in the List (wrong names of opponents, wrong home/away team), as well as in the case of force majeure, including technical failures that may prevent all interested persons to make bets on the draw in full, the Company has an option (but not an obligation) to consider the List as void, cancel all bets and rebuild the List on the basis of it being cancelled.

13.4. How to place TOTO bet

To place a bet it is necessary to select one or several outcomes for each of 15 matches represented in the bet slipt.

The minimum and maximum stakes are determined by the bookmaker.

Official exchange rates are set by the Central Bank of the Russian Federation. Winning is paid by the exchange rate, which was the day of placing TOTO bet.

  1. If you intend to make several bets you can select them in one ticket and mark 2 or 3 outcomes at the same time in one or several matches of 15 events; thereby the total number of bets and the minimal stake regarding this bet slip is correspondingly doubled, trebled and so on. Total stake within a bet slip is distributed evenly to the best in this ticket.
  2. If one ticket contains several bets, then winning bets are calculated rateably the stake which is the share of each bet.
  3. Bets are accepted until the first match of totalizator starts. Any bets placed after the first match in toto has started, will be cancelled.
  4. Batch bet. This fucntion allows you to place several random bets on TOTO. To do this you should specify the amount per one bet slip and press button “To place batch bet”. It will be made as musch bets as you have indicated, automatically. To chek bets you can in the section “Bets history” – TOTO.

When bets are not accepted any more all the information on the bets that have been made and all statistics are taken to “Results” and available for reviewing.

13.5. Jackpot payout

Jackpot payout is made after the administration verifies passport data and bank account details. The name of the account holder must match the name on the identification data provided. Administration agrees to transfer winnings into the bank account by no later than 30 calendar days after the receipt, inspection and registration of all necessary documents for payment. Payment of the jackpot is guided by current Russian Federation legislation and regulations governing force at the time of payment.

13.6. Disputable cases

While solving general and disputable cases the betting company applies to the items of the Rules of the betting company “Melbet” which are appropriate and do not contravene the Rules of Toto.

13.7. Batch bet

Batch bet – is a collection of betslips. In other words, batch bet – this is when a one time accepted the pot edition, several or many bet slips.

How to place batch bet

To properly place a batch bet, all the bet slips should be made in the required format:

30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1)
This line marked with the following parameters:
30.00 – amount of bet slip
1, 2, 3, … 15 – number of games in drawing
(1,2,Х) – outcome option, which you bet.

Each bet slip should start on a new line. It should be presented in the following way:

Example:

30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(1);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(2);12-(1);13-(2);14-(X);15-(1),

You can prepare the bet slips in advance, and then copy and paste into the text box on the page: “TOTO 15”: batch bet. You can also to fill in the field.

To place your bets press the ‘Process batch bets’ button. The entered information will then be validated. If you confirm – your bacth bet adopted in drawing!

You can find your bets in My account – Betting history – TOTO.

Example.

You bet on the next drawing. Thus, you are sure in the results only in 10 games of 15 (1st win). In the three games you allow for 2 possible outcomes (1X), as for two last – you are not sure the outcome (your choice – 1X2).

If you make one bet slip in all possible combinations of the options of your predictions, all in the bet slip get 72 options for the total amount claimed €2160. (minimum bet = €30).

However, you can greatly reduce the amount bet, if you spend it not on one bet slip, and spread to a larger number of bet slips (Batch bet). At the same time you have a chance for a big win.

This requires a package to pick up bets in such a way that in any combination of your estimated results, at least one of the bets would play, for example, by at least 14 guess the outcome. In this case a total of 12 bids and €360. The result was the following batch bet:

30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(1);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(X);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(X);14-(X);15-(1),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(1);14-(1);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(1);14-(1);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(X);14-(1);15-(X),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(X);14-(1);15-(X),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(X);14-(2);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(X);14-(2);15-(2),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(1);14-(2);15-(X),
30;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(1);14-(2);15-(X),

Service “Batch bet” – easy to use and tote those participants who shape their coupons on unique systems.

Example of TOTO Correct Score bacth bet

30;1-(1:2);2-(1:1);3-(1:0);4-(1:3);5-(2:2);6-(1:3);7-(2:1);8-(0:1),

EXAMPLE OF TOTO BASKETBALL BATCH BET

30;1-(1o);2-(1o);3-(1o);4-(x);5-(x);6-(2o);7-(2o);8-(1o);9-(1u),
30;1-(1u);2-(1o);3-(1o);4-(x);5-(x);6-(2o);7-(2o);8-(1o);9-(1u).

14. TOTO “Correct score”

The Toto «Correct score» – requires a player to place bets on results of matches.

The Toto ticket consists of 8 matches with each match score of them. The player will need to predict the results correctly in 2 or more matches in order to win bet.

To place a bet, you need to choose one score for each match on the bet slip. For accumulator bets, you may select 2 or more scores in each of the matches. Thereby the total number of bets and the bet stake is correspondingly doubled, trebled etc.

The minimum bet is 0.5€.

In order to receive a prize the player will need to predict the results correctly in 2 or more matches. 95% of the Toto Pool is distributed between the successful players.

If all the matches are played (no void matches) the Toto Prize Pool is distributed into 7* winning categories for the Jackpot of the next Toto Game**:

1st winning category – 5% from Toto Prize Pool, ( 8 scores predicted);
2nd winning category – 5% from Toto Prize Pool, ( more than 7 scores predicted);
3rd winning category – 7.5% from Toto Prize Pool, ( more than 6 scores predicted);
4th winning category – 10% from Toto Prize Pool, ( more than 5 scores predicted);
5th winning category – 12.5% from Toto Prize Pool, ( more than 4 scores predicted);
6th winning category – 20% from Toto Prize Pool, (more than 3 scores predicted);
7th winning category – 35% from Toto Prize Pool, ( more than 2 scores predicted);

* – If there are 1 or 2 void matches, the Toto Prize Pool is distributed according to rule «The Jackpot distribution where 1 or more matches are void».
** – If there are no winning bets in the 1st winning category.

Distribution of the Toto Prize Pool from winning categories which don’t have any winning bets.

If any event from the Match List is considered to be cancelled, all the outcomes for such event are considered to be lost. Minimum number of correctly predicted variants are not changed, it should be guessed 2 events.

(Match is considered failed, if the start time of the match postponed later than the date of the last match in the Toto сorrect score bet slip.)

If there are 1 or more winning categories without a win, 30% of those winning categories prizes are added to the winning category in which most scores were correctly predicted, and 70% added to the Jackpot of the next Toto Game. If there are no bets successfully predicting more than 1 score then the 95% of Toto Prize Pool is add to the Jackpot.

Jackpot is €12 000. The Jackpot is distributed amongst bets successfully predicting 8 or 7 correct scores, according to their size. The larger the stake, the larger the prize.

The Jackpot remains not won if no-one successfully predicts 8 or 7 correct scores.

All bets, successfully predicting scores in all 8 matches share 95% of the Jackpot. The remaining 5% of the Jackpot is distributed among bets successfully predicting 7 scores.

The Jackpot distribution where 1 or more matches are void:

1 void match – 25% of the Jackpot is distributed (7 successfully predicted correct scores);
2 void matches – The Jackpot is not paid and the fund is carried over to the next Toto Game.

 Toto Prize Pool distribution in case of 1 void match:

7 scores – 5%, 6 scores – 5%, 5 scores – 7.5%,
4 scores – 10%, 3 scores – 12.5%, 2 scores – 55%.

 Toto Prize Pool distribution in case of 2 void matches:

6 scores – 5%, 5 scores – 5%, 4 scores – 7.5%,
3 scores – 10%, 2 scores – 67.5%.

If there are 3 or more void matches, then all bets will be void and stakes returned to the players.

14.1. How to place bet Toto «Correct score»

15. Totalizator football-TOTO

15.1. General provisions

1.1 Melbet Betting Company accepts bet on TOTO-football in accordance with Rules.
1.2 TOTO totalizator is the special pool game where you need to place bets for 14 events in the Match List.
1.3 Bets are accepted from individuals over 18 years old. A client is responsible for breach of this paragraph.
1.4 Bets are accepted from individuals who agree with the Rules proposed by the betting company. Bet placed by the bettor serves as the unconditional acceptance of the present Rules.

15.2. TOTO-football bet

 2.1 Each match can have 3 outcomes: The bet “Home wins” is designated as “1”; the bet “Away wins” is designated as “2”; the bet “Draw” is designated as “X”.
2.2 TOTO-football bet is a combination of event outcomes (one for each match of the coming Toto) on which a contestant bets; and also the amount of this sum of money.
2.3 A bettor can choose from one to three possible outcomes in each match, besides each bet is paid out and calculated separately. By placing a bet total number of bets (variants) and total amount is shown. Bet amount on each of variants is calculated by dividing the total amount bet on the number of variants.
2.4 The minimum stake on toto is 50 RUB.
2.5 All toto bets can be checked in the section Totalizator – TOTO-Football – Bet slip list.

15.3. Calculation of TOTO-Football

 3.1 You can see the result on each event in toto bet slip after all matches will be completed. Bets on football matches are accepted on regular time (including additional time) except such bets as “To qualify” or “Winner”, where bets are accepted on outcome of two teams showdown. The additional time of the first half-time is the 45th minute. The additional time of the second half-time is the 90th minute. If a match is abandoned before 90 mins are played or postponed all bets on that match are void, except for those markets which have been unconditionally determined.
3.2 A match is considered void if it was interrupted/postponed/delayed or if it started earlier than the closing time for bets of the current Toto Game. All outcomes of a match incomplete are considered successful.
3.3 If there are 4 or more matches incomplete, then this drawing betting is considered invalid and all bets are returnable with the odds is equal to be “1”.

15.4. The distribution of the prize fund

 4.1 Betting pool – a monetary sum, received in the form of bets for the incoming drawing of Toto-Football.
4.2 Prize money – a part of the pool (90%), used for winnings payout.
The distribution of the prize fund by categories:
a) 1st winning category – 10% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 10% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 10% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 15% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);
e) 5th winning category – 20% from Toto Prize Pool, ( 14, 13, 12, 11 and 10 scores predicted);
f) 6th winning category – 35% from Toto Prize Pool, ( 14, 13, 12, 11, 10 and 9 scores predicted);
4.3 The category with all 14 correct outcomes is also funded by a Jackpot which was formed from the previous drawings.
4.4 Jackpot – an extra winning distributed among bets where all 14 matches are predicted, rateably the sum of these bets (if you bet more, you win more). It is based on  previous drawings of Toto in which one or several winning purses were not raffled off, i.e. when the best bet correctly predicted less than 14 (13, 12, 11, 10, 9) events. Jackpot prize is not raffled off and increases for every next drawing until one of the bettors guesses the results of all events. A wagering company has a right to enlarge a jackpot by means of its own monetary funds.
4.5 Jackpot distribution in the case of void matches ‘not played’:
1 void match – 35% of the Jackpot is distributed;
2 void matches – 20% of the Jackpot is distributed;
3 or more void matches, then all bets will be void and stakes returned to the players.
4.6 The distribution of a jackpot in case of 1 event considered to be cancelled will be made in accordance with p.4.2
4.7 The distribution of a jackpot in case of 2 events considered to be cancelled:
a) 1st winning category – 5% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 10% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 15% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 25% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);
e) 5th winning category – 45% from Toto Prize Pool, ( 14, 13, 12, 11 and 10 scores predicted);
4.8 The distribution of a jackpot in case of 3 events considered to be cancelled:
a) 1st winning category – 10% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 15% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 25% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 50% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);

15.5. Calculation of winnings

5.1 The win for each variant is calculated by multiplying the winning coefficient for a particular category by the bet amount €1 for this variant. The winning coefficient for a particular category is calculated by dividing the overall prize fund of this category by the sum of all bets with correct variants (i.e. if you bet more, you win more). 
5.2 Winnings are credited within 1 hour after the last match of TOTO-Football drawing but not later than 12 hours after the last match of TOTO drawing in case of force majeure.

16. TOTO “Ice Hockey”

Totalizator «Ice Hockey» – requires a player to place bets on results of ice hockey matches. Bets are accepted only on regular time (OT and shootouts are not included).

The Toto ticket consists of 5 matches with each match score of them. The player will need to predict the results correctly in 2 or more matches in order to win bet.

To place a single bet, you need to choose one score for each match on the bet slip. For accumulator bets, you may select 2 or more scores in each of the matches. Thereby the total number of bets and the bet stake is correspondingly doubled, trebled etc.

The minimum bet is 0.5€.

In order to receive a prize the player will need to predict the results correctly in 2 or more matches. 95% of the Toto Pool is distributed between the successful players

If all the matches are played (no void matches) the Toto Prize Pool is distributed into 4* winning categories and also for the Jackpot of the next Toto Game**.

1st winning category – 5% from Toto Prize Pool, ( 5 scores predicted);
2nd winning category – 10% from Toto Prize Pool, ( no less than 4 scores predicted);
3rd winning category – 25% from Toto Prize Pool, ( no less than 3 scores predicted);
4th winning category – 55% from Toto Prize Pool, ( no less than 2 scores predicted);

* – If there are 1 or 2 void matches, the Toto Prize Pool is distributed according to rule «The Jackpot distribution where 1 or more matches are void».
** – If there are no winning bets in the 1st winning category.

Distribution of the Toto Prize Pool from winning categories which don’t have any winning bets.

If any event from the Match List is considered to be cancelled, all the outcomes for such event are considered to be lost. Minimum number of correctly predicted variants are not changed, it should be guessed 2 events.

(Match is considered failed, if the start time of the match postponed later than the date of the last match in the TOTO Ice Hockey ticket.)

If there are 1 or more winning categories without a win, 30% of those winning categories prizes are added to the winning category in which most scores were correctly predicted, and 70% added to the Jackpot of the next Toto Game. If there are no bets successfully predicting more than 1 score then the whole Toto Prize Pool is add to the Jackpot.

Jackpot is 1 000 000 roubles. The Jackpot is distributed amongst bets successfully predicting 5 or 4 correct scores, according to their size. The larger the stake, the larger the prize.

The Jackpot remains not won if no-one successfully predicts 5 or 4 correct scores.

All bets, successfully predicting scores in all 5 matches share 95% of the Jackpot. The remaining 5% of the Jackpot is distributed among bets at least successfully 4 scores predicted.

The Jackpot distribution where 1 or more matches are void:

1 void match – 25% of the Jackpot is distributed (4 successfully predicted correct scores);
2 void matches – The Jackpot is not paid and the fund is carried over to the next Toto Game.

Toto Prize Pool distribution in case of 1 void match:

4 scores – 10%, 3 scores – 12.5%, 2 scores – 70%.

If there are 2 or more void matches, then all bets will be void and stakes returned to the players.

17. TOTO «FIFA»

The Toto FIFA is a game in which players bet on the Home win, Draw, Away win, or the final correct score of a number of predefined matches. Melbet collects all bets into a Toto Pool (monetary sum); to which players contribute prior to the start of the matches. After all the matches have finished Melbet distributes the Toto Prize Pool between all winning players according to these rules.

Toto bet slip is a list of 15 events with its outcomes. It is filled in by a contestant to make bets. The bet “Home wins” is designated as “1”; the bet “Away wins” is designated as “2”; the bet “Draw” is designated as “X”. A bettor can select accumulator outcomes on every event. In this case the amount of bet versions increases (and the minimal stake correspondingly).

Toto bet is a combination of event outcomes (one for each match of the coming Toto) on which a contestant bets; and also the amount of this sum of money.

A player wins a bet if he correctly predicts the results of 9 events or more, and loses if he/she guesses less than 9 events.

Should a player lose, then his bet is lost. Should a player win, then bet is included in the bets payout from the prize money as its component.

The distribution of the prize fund by categories
15 correctly predicted – 10% of the prize fund.
14 correctly predicted – 10% of the prize fund.
13 correctly predicted – 10% of the prize fund.
12 correctly predicted – 10% of the prize fund.
11 correctly predicted – 10% of the prize fund.
10 correctly predicted – 18% of the prize fund.
9 correctly predicted – 32% of the prize fund.

Prize Money is distributed to winning bets rateably the sum of each bet according to the place of its distribution.

Jackpot – an extra winning distributed among bets rateably the sum of these bets.

It is based on  previous drawings of Toto in which one or several winning purses were not raffled off, i.e. when the best bet correctly predicted less than 14 (13, 12, 11, 10, 9) events.

Jackpot prize is not raffled off and increases for every next drawing until one of the bettors guesses the results of all events.

The betting company has the right to enlarge a jackpot by means of its own monetary funds.

Bets on all events of parimutuel betting are accepted for the regular playing time unless otherwise specified.Bets are accepted up until the earliest match starts but does not include void matches. Start of the issue is the actual beginning of the match, which was the first to start in the issue; at this the matches, acknowledged to be void, are not taken into account.

A match is considered incomplete in toto betting in case of it is invalidated according to the Rules of the betting company.

If any event from the Match List is considered to be cancelled, all the outcomes for such event are considered as a win.
The distribution of a jackpot in case the events are incomplete:
1 event considered to be cancelled – 35% of Jackpot is paid out;
2 events considered to be cancelled – 25% of Jackpot is paid out;
3 events considered to be cancelled – 10% of Jackpot is paid out;
4 events considered to be cancelled – 5% of Jackpot is paid out.

If 3 events from the Match List are considered cancelled, the category of “9 correct outcomes” is not paid.
In this case the category of “10 correct outcomes” will have 40% of the prize fund, the category of “11 correct outcomes” – 20%, the category of “12 correct outcomes” – 15%, categories 13 and 14 correct outcomes – 10% each, the category of “15 correct outcomes” – 5%.

If 4 events from the Match List are considered cancelled, the categories from 9 and 10 correct outcomes are not paid. In this case the category of “11 correct outcomes” will have 45% of the prize fund, the category of “12 correct outcomes” – 25%, the category of “13 correct outcomes” – 15%, the category of “14 correct outcomes” – 10%, the category “15 correct outcomes” – 5%.
If before the start of events the Company has information about the cancellation of any event from the List, or if any of the events were scheduled incorrectly in the List (wrong names of opponents, wrong home/away team), as well as in the case of force majeure, including technical failures that may prevent all interested persons to make bets on the draw in full, the Company has an option (but not an obligation) to consider the List as void, cancel all bets and rebuild the List on the basis of it being cancelled.

18. Main sources of information

1. Basketball:www.euroleague.net – ULEB Euroleague
www.ulebcup.com – ULEB Cup
www.fiba.com – FIBA Tournaments
www.adriaticbasket.com – Adriatic League
www.bbl.net – Baltic League
www.basket.ru – Russia
www.nba.com – NBA
www.wnba.com – WNBA
www.ncaasports.com – NCAA
www.nbl.com.au – Australia
www.oebl.at – Austia
www.basketball-bundesliga.de – Germany
www.esake.gr – Greece
www.acb.com – Spain
www.legabasket.it – Italy
www.lkl.lt – Lithuania
www.plk.pl – Poland
nsl.kosarka.co.yu – Serbia
www.tbl.org.tr – Turkey
www.basket.com.ua – Ukraine
www.lnb.fr, www.basketpro.com – France
www.cbf.cz – Czech Republic2. Soccer:www.uefa.com – European Cups
www.fifa.com – National Teams Matches
https://premierliga.ru – Russia, Premier League
http://www.1fnl.ru – Russia, 1st division
http://www.rfspro.ru- Russia, 2nd division
www.sportinglife.com, soccernet.espn.go.com – England
http://www.kicker.de – Germany
futbol.sportec.es, www.marca.com, es.sports.yahoo.com/fo/ – Spain
www.gazetta.it, www.televideo.rai.it, www.virgilio.it – Italy
www.lequipe.fr, www.football365.fr – France
www.a-league.com.au – Australia
www.bundesliga.at – Austria
www.argentinesoccer.com, www.futbolargentino.com.ar – Argentina
www.football.by – Belarus
www.sport.be – Belgium
www.pfl.bg, www.bulgarian-football.com – Bulgaria
esporte.uol.com.br – Brazil
www.voetbal.nl – Netherlands
www.sportnet.gr – Greece
www.dbu.dk, www.viasatsport.se – Denmark
www.one.co.il – Israel
www.rte.ie – Ireland
www.ksi.is – Iceland
www.femexfut.org.mx – Mexico
www.vg.no – Norway
www.maisfutebol.iol.pt – Portugal
www.prosport.ro – Romania
www.bbc.co.uk/sport – Northern Ireland
www.sleague.com – Singapore
www.futbalsfz.sk – Slovakia
web.mlsnet.com – USA (MLS)
www.angelfire.com/nj/sivritepe/, www.turkishsoccer.net – Turkey
www.pfl.com.ua, www.ffu.org.ua – Ukraine
www.welshpremier.com – Wales
www.futisporssi.fi – Finland
www.prvahnl.hr – Croatia
fotbal.idnes.cz – Czech Republic
www.football.ch – Switzerland
www.allsvenskan.se – Sweden
www.sportinglife.com – Scotland
www.j-league.or.jp – Japan
www.boff32.ru – Bryansk Football Federation
3. Volleyball:www.cev.lu – European Cups
www.fivb.com – International
www.volleyball-bundesliga.de – Germany
www.volleyball.gr – Greece
www.rfevb.com – Spain
www.legavolley.it – Italy (Men)
www.legavolleyfemminile.it – Italy (Women)
www.pls.pl – Poland (Men)
www.lsk.net.pl – Poland (Women)
www.volley.ru – Russia
www.voleybol.org.tr – Turkey
www.volley.asso.fr – France
www.cvf.cz – Czech Republic4. Handball:www.ihf.info – IHF Tournaments
www.eurohandball.com – EHF Tournaments
championsleague.eurohandball.com – European Champions League
www.handball-bundesliga.de – Germany
www.infosport.dk – Denmark
www.asobal.es – Spain
www.rushandball.ru – Russia
www.ff-handball.org – France
www.handboll.info – Sweden5. Other types of sports:www.nfl.com – American Football NFL
www.mlb.com – Baseball MLB
www.biathlonworld.com, www.ibu.at – Biathlon
www.globalsnookercentre.co.uk – Billiards. Snooker
www.boxrec.com – Boxing
www.iaaf.org – Athletics
www.fis-ski.com – Ski
www.atptennis.com – Tennis. ATP. Challengers.
www.wtatour.com – Tennis WTA
www.ti.fft.fr – Tennis ITF
www.f1-live.com, www.formula1.com – Formula-1
www.rusbandy.ru – Bandy
www.fide.com – Chess6. Ice hockey:www.khl.ru – KHL
www.nhl.com – NHL
www.theahl.com – AHL
www.erstebankliga.at – Austria
www.hockey.by – Belarus
www.del.org – Germany
www.ishockey.dk – Denmark
www.hockey.no – Norway
www.fhr.ru – Russia
www.szlh.sk – Slovakia
www.sm-liiga.fi – Finland
www.hockeyfrance.com – France
www.hokej.cz – Czech Republic
www.sehv.ch – Switzerland
www.swehockey.se – Sweden

19. Golden Race

GoldenGames – present multimedia events with deliberately unknown results, which are broadcast via Internet to a chain of betting shops.

Any player can learn the results of the events filtered by date, time, type, and number in online mode.

19.1. Virtual soccer

There is a new virtual 3-D football match held every five minutes. A match lasts 90 seconds.

Types of bets:

1Х – the first team wins the match or draw;

12 – the first team wins or the second team wins;

Х2 – draw or the second team wins;

1/1- the first team wins the first half and the first team wins the match;

1/Х- the first team wins the first half, the match ends in a draw;

1/2- the first team wins the first half; the second team wins the match;

Х/1- the first half ends in a draw; the first team wins the match;

Х/Х- the first half and the match end in a draw;

Х/2- the first half ends in a draw, the second team wins the match;

2/1- the second team wins the first half, the first team wins the match;

2/Х- the second team wins the first half, the match ends in a draw;

2/2- the second team wins the first half and the match;

Betting options:

Single bet – one or several bets in one bet slip. Events are independent from each other. Winning on a single bet is equal to the product of the amount of bet on the outcome for your present odd.

The maximum total for a ticket – indicates the bid amount of each single bet multiplied by an odd.

For a single bet it is possible to set individual bet amounts for each outcome as well as entering total amount, which is automatically divided into the number of bets in the ticket.

19.2. Greyhound and Horse Racing

6 hounds or horses take part in each race. There is a new race held every 2-5 minutes.

Betting options:

Extrabets:

Example: Double system

First 2 numbers – 2 combinations (1-2/2-1)

First 3 numbers – 6 combinations (1-2/1-3/2-1/2-3/3-1/3-2)

First 4 numbers – 12 combinations

First 5 numbers – 20 combinations

First 6 numbers – 30 combinations

Example: Triple System

First 3 numbers – 6 combinations (1-2-3/1-3-2/2-1-3/2-3-1/3-1-2/3-2-1)

First 4 numbers – 24 combinations

First 5 numbers – 60 combinations

First 6 numbers – 120 combinations

19.3. Motorcycle Races

Four motorcycles participate in each race. Races start every 2-5 minutes.

Types of bets:

Example: Double System

First 2 numbers – 2 combinations (1-2/2-1)

First 3 numbers – 6 combinations (1-2/1-3/2-1/2-3/3-1/3-2)

First 4 numbers – 12 combinations

First 5 numbers – 20 combinations

First 6 numbers – 30 combinations

20. Privacy Policy

This Privacy Policy describes the way in which MelBet (otherwise referred to herein as “we” or “us”) deal with the information and data you provide to us to enable us to manage your relationship with MelBet.

We will process any personal information provided to us whether via the MelBet website (the “Website”), or otherwise held by us relating to you in the manner set out in this Privacy Policy. By submitting your information to us and using the Website you confirm your consent to the use of your personal information as set out in this Privacy Policy. If you do not agree with the terms of this Privacy Policy please do not use the Website or otherwise provide us with your personal information.

20.1. Information collected and its use

The information and data about you which we may collect, use and process includes the following:

  1. Information that you provide to us by filling in forms on the Website or any other information you submit to us via the Website or email.
  2. Records of correspondence, whether via the Website, email, telephone or other means.
  3. Details of the transactions you carry out with us, whether via the Website, telephone or other means.
  4. Details of your visits to the Website including traffic data, location data, weblogs and other communication data.

We may use your personal information and data together with other information for the purposes of:

  1. processing your bets, including card and on-line payments;
  2. setting up, operating and managing your account;
  3. complying with our legal and regulatory duties;
  4. carrying out customer analyses;
  5. providing you with information about promotional offers and our products and services, where you have consented;
  6. monitoring transactions for the purposes of preventing fraud, irregular betting, money laundering and cheating.

20.2. Disclosures

We are entitled to share the information we hold on you which includes personal data and betting history with the regulator, sporting bodies and other bodies, including the police, in order to investigate fraud and money laundering.

20.3. Security

We will take all reasonable steps as required by law to ensure that the personal information the we collect is accurately recorded and kept securely. All personal information will be destroyed when it is no longer required to be retained or by law.

Melbet utilizes the latest 128-bit Secure Socket Layer (SSL) encryption and firewall technology to ensure that sensitive data is transferred securely over the internet to our protected servers.

We do not warrant the security of any information which you transmit to us over the Internet. Any information which you transmit to us is transmitted at your own risk. However, once we receive your transmission, we will take reasonable steps to protect your personal information from misuse, loss or unauthorised access.

20.4. Changes to our privacy policy

Any changes we may make to our Privacy Policy in the future will be posted on this page and any such changes will become effective upon posting of the revised Privacy Policy.

21. ANTI-MONEY LAUNDERING/COMBATING THE FINANCING OF TERRORISM

Melbet  betting company carries out all appropriate measures to combat money laundering and international terrorism (AML Policy). Thus, the Company has a strong position to prevent all kinds of illegal activity. To fulfill these obligations, the Company is bound to inform competent authorities if there is a reason to suspect that funds which were deposited by the User into his account are related to illegal activity or terrorism financing. The company is also obliged to block such funds and to undertake measures provided for by the rules of the AML policy.
Money laundering means:
•    hiding or keeping privacy regarding the information about the real source, location, disposal, movement, ownership or other property rights related to property obtained as a result of illegal activity,
•    conversion, moving, obtaining, possession or use of property which was got as the result of criminal activity for the purpose of concealing the illicit source of such property or assisting persons involved in crime to avoid legal consequences of their actions,
•    a situation in which the property was obtained as a result of criminal activity committed on the territory of another state.
In order to prevent the infiltration of criminal capital into the economy of the state, many countries fight against money laundering and the terrorism financing.
The company applies internal laws and regulations and special measures to help international organizations in combating money laundering and the terrorism financing around the world.
When you open an account, you agree to undertake the following obligations:
•    You agree that you comply with all applicable laws and regulations on combating money laundering and terrorism financing, including the АМL Policy.
•    You confirm that you have no information or any suspicions about the fact that  funds used for depositing in the past, present or future, are received from any illegal source, or have any relation to legalization of income obtained  illegally, or other unlawful activity prohibited by applicable law or the instructions of any international organizations;
•    You agree to immediately provide any information we think fit to require according to applicable laws and regulatory requirements in respect of combating the legalization of funds obtained illegally.
The company collects and keeps the passport or other ID of the User, and reports on all changes made in the account;
The company monitors any suspicious activity on the User’s account, as well as operations carried out under special conditions;
The company has the right to ban the User at any time, if the Company has grounds for supposing that this operation has any relation to money laundering and criminal activity. In accordance with international law the Company is not obliged to inform the User about his suspicious activity and let him know that it has been passed to relevant authorities.
In accordance with the internal AML procedures the Company performs initial and ongoing personal identity verification procedures as provided by the level of risk of each User.
•    The company will ask you to provide the minimal information to confirm your identity.
•    The company will record and preserve all data and ID, as well as which methods of confirmation have been used and the results of verification procedures.
•    The company will check your personal data to match the list of persons suspected of terrorism, which is formed by the authorized state and independent authorities. A minimum set of identification data includes: the User’s full name; date of birth (for individuals); residential address or registered address of the User;
•    sources of funds that you plan to Deposit into the account.
To verify and confirm the authenticity of the above-mentioned data, the Company may require the following documents:
•    passport or identification card, or other document equivalent that meets the following requirements: contains the name, date of birth and a photograph of the document holder;
•    issued by the national public authorities, a recently obtained receipt for the payment of utility bills (not older than 3 months) or other documents confirming the address of the User.
The company may also require other additional information, confirmed by relevant documents. In certain cases, the Company may also require notarized copies of documents from the User.

22. Responsible gambling

  1. Gambling problems are associated with poor mental health and can manifest in depression, anxiety, and suicidal thoughts. They also have an adverse effect on family relationships, work, academic performance, and can lead to bankruptcy or crime.
    Gambling should be an enjoyable pastime and not a way to make money.
    Unfortunately, in some cases abuse of gambling can lead to problems. We take care of our customers and make every effort to provide a safe and reliable service which our customers can use without any damaging consequences.
  2. Our company does not allow underage gambling (for persons under the age of 18).
    We do not advertise our products and services to minors or mentally vulnerable people. 
    We guarantee that our advertising, sponsorship, and marketing activities do not contain any information aimed at attracting underage persons to the Service.
  3. If you share your computer with underage persons, you should make sure that they do not have access to usernames, passwords, and banking details.
    There is software available for limiting access to gambling, for example NetNanny and Cyber Patrol.
  4. We regularly carry out checks to determine the age of our customers to guarantee that all our players have reached the legal age.
    • In some cases our checks cannot confirm the customer’s age and we request the added information to confirm that the player has reached the legal age.
    • Availability personal account may be limit and funds are frozen until we receive the necessary information and the fact that you have reached the legal age will be confirmed unambiguously.
    • The legal age for betting and gambling is determined by laws of your country and is usually 18 years.
    • Our customers should understand that they are the guarantors of their legal registration on melbet.com.
  5. Our advertising campaigns and ads do not mislead customers or misrepresent the services that we offer. Customers are informed about their chances of winning and possible risks. Services are provided for payment, excessive spending is not encouraged. To test the level of your gambling addiction, please answer “Yes” or “No” to the questions below:
    • Is your spending out of control?
    • Do you typically borrow money or steal to continue gambling?
    • Have you been spending less time with your family and loved ones lately?
    • Have opinions of others about your activity on gambling Services started to irritate you?
    • Have you lost interest in your hobbies or usual leisure activities? 
    • Are you feeling depressed or sometimes even think of suicide because of losing?
    • Have you ever lied to cover up the amount of time or money that you have spent on gambling?
      If you answered “Yes” to most of the questions above, then it is likely that you have a gambling problem.
  6. It’s never too late to admit that you have an addiction and to address it. We value our customers and will certainly never contribute to the problem. Please read the following tips to help you reduce the risk of developing a gambling addiction:
    • Do not consider gambling as your main source of income.
    • Put a cap on the amount of money and time you want to spend and do not exceed the limits you set.
    • Only gamble with money that you can afford to lose.
    • Avoid the temptation to chase your losses.
    • Do not gamble if you are under the influence of alcohol or drugs, or are feeling depressed.
  7. For customers who want to set limits on their gambling we offer a voluntary self-exclusion policy, which allows you to close your Account or to restrict your gambling activities on the Service for a minimum of six months. Once your Account has been self-excluded, it will be closed until the expiry of the selected period. At the expiry of the self-exclusion period, you will be able to re-commence the use of any Services by contacting Customer Support.
    • If you want to set limits on your online activity then contact with our Customer Support. We may limit the maximum amount of your stake. You can  amend this amounts in any time but any change will be realize only in 24 hours after the last update.
  8. During the self-exclusion period you must not attempt to open a new Account and you must accept that the Company shall have no financial liability and shall not be held otherwise accountable if you continue gambling or using a new Account with the Service under a different name or address.
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